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Curvature explained for normal people (video with animations)
It took me a while to finally "get" the difference between tangent and curvature continuity, so I made a video that explains exactly what curvature continuity is in an intuitive way without using any math.
Curvature continuity is all over the place in Onshape and CAD in general, but it can be tricky to understand and many of the explanations I've heard either lack specificity ("well, curvature is more smooth"), or jump straight to talking about calculus ("curvature means the first and second derivatives are equal, duh" 🤓 ). Neither explanation really gets at the intuition of it. Let me know what you think!
https://www.youtube.com/watch?v=X714INhNYL0&feature=youtu.be
Curvature continuity is all over the place in Onshape and CAD in general, but it can be tricky to understand and many of the explanations I've heard either lack specificity ("well, curvature is more smooth"), or jump straight to talking about calculus ("curvature means the first and second derivatives are equal, duh" 🤓 ). Neither explanation really gets at the intuition of it. Let me know what you think!
https://www.youtube.com/watch?v=X714INhNYL0&feature=youtu.be
Evan Reese
5
Comments
The height of the comb would be analogous to the angle of the steering wheel, would it not?
Excellent! I did not know what I did not know. Your explanation and examples are really helpful. The car steering wheel is brilliant. I am going to make this a 'must watch' for our team. Thanks so much for making & sharing!
Other topic suggestions - tips & tricks on splines (2d & 3d), surface editing (repair, extend/trim, blend, smooth), feature script for dummies, icon graphics
good feedback. I love surfacing stuff. In my opinion, Onshape still has a decent bit of work to do on their surfacing tools for me to do the work I used to do in Solidworks (this is one of the only things that makes me think wistfully about the Solidworks days). It's definitely still possible to do good work in Onshape though, but it can take a bit more forethought, and more features. I will be thinking of some good examples.
Onshape, if you're seeing this, my biggest priorities in surfacing are: