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How do I make the camera controls not awful? Seriously, everything shouldnt tilt on camera-rotate
OnshapeBad
Member Posts: 6 ✭
in General
I need the camera controls to be parallel to the ground. It's seriously difficult to rotate an object when it's always tilting. Literally nobody wants it like that. I need it to be like fusion360 or any other normal camera control where rotation around an object doesn't cause it to tilt side to side, as in, it's afixed to a vertical axis. As it is, the camera controls are outright unusable.
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Best Answer
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alexander_deng Member Posts: 2 EDUIm a bit late, but you can make it constrained movement like you want by holding option/alt. Another way, probably what you want, is to go to your profile (click the top right button), go to preferences (on the left bar), and then scroll down to mouse controls. There will be an option to mimic specific CAD controls, or you can scroll down and check the "Set default rotation behaviour to constrained rotate" box.
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Answers
@alnis is my personal account. @alnis_ptc is my official PTC account.
This was done on a 2017 MacBook Pro
Just wanted to illustrate that most users are not having any problem moving around the interface
I would imagine the guys that are using their desktop units with their track balls could probably move around within the modeling window at quite a fast clip
So I used the trackpad on my MacBook Pro plus 3 keys — CONTROL — OPTION — f
Another thing to consider, is that Onshape rotates around the centroid (or close to it) of whatever is under your pointer...if you're working in a Part Studio, and have planes or large sketches visible, the rotation center may be picking those elements, rather than the center of your view.
Try turning off all construction geometry (Shift+P) and see how it behaves for you.
I’m just starting out with OnShape and planning to work on an ipad too, but after playing around for an hour or two, I just cannot get past this “rolling” phenomen.
I do love the feature set, but dragging a finger up/down/left/right and coming back to the same spot I started the drag should rotate my model as it was, and not potentially offscreen.
I do understand it might be a matter of taste, but if the option to lock the view as lots of users would like it is already implemented, why not have the option to default to it w/o having to hold a button while rotating (also, there usually are no keys on mobile devices)?
Also, how do I make the rotation point (at least) fixed or (better yet) configurable?
First hold down the right mouse button and then hold down the ALT key. If you press the ALT key first, you can change the window size in Linux.
In what world do you think this is a real answer... Yeah everyone knows you can rotate by holding alt. We are past that stage.. That's literally the problem. Nobody wants to do that.