Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
Viewport Improvements
LKRENZLER
Member Posts: 30 ✭✭
One of my least favourite things about Onshape is the viewport. The black lines and the highlight lines are WAY too thick (double what they should be). It makes it hard to see detail. The super thick yellow highlight edges are very distracting. The ambient occlusion is far too soft. It makes the whole display look out of focus. If some people like it this way then at least offer adjustments. It makes Onshape look like a non-professional toy and hard on the eyes over time. Take a look at Ansys Discovery or Blender to see how it should be done. Also, I can export a complex scene with extreme tessellation to Blender and still get 100X the frame rate. It's open source so take a look at what they're doing for ideas. And please, offer a dark theme. White screens are hard on the eyes after a long day!
Tagged:
1
Comments
I think the performance bar has been set quite low to have an overall similar experience on lesser hardware as the top dollar work stations.
This reduces the overhead on computer requirements, which plays into the cost savings of switching to Onshape.
I agree it seems to go a bit overboard as far as how jagged it makes some stuff. But you can always edit the tessellation quality of your parts from the appearance tab. They are set to "auto" by default.
The tessellation generation does not slow down anything. It only makes things quicker (Trust me, I was around before this was fully implemented).
It does it by giving you a rough image quickly, then slowly improving it during idle processor time. In large assemblies this is a good thing for sure.
I also agree that the tangent lines are a bit cartoony, but I've grown to like the overall look of models in Onshape. But this is a personal preference that you can't win when it is a universal option.
The best we can do is create an improvement request for a user-level option for tessellation quality and line thicknesses.
On that note, I wouldn't mind having a slider in options.
That way if you have a preference you can tune your experience better.
Something like this:
Performance { --------------|--- } Quality
Speaking of which, let's say there is a slider like that controlled by Onshape, I think it feels more like this currently based off large assemblies I've had in both Onshape and SolidWorks:
Performance { ----|------------- } Quality