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Adding texture by iterating through all faces in a part

j_j406j_j406 Member Posts: 6
Hi, I am working on a  feature script for surface texture generation and ran into an issue with iterating through all faces of a part.
It is a three step process
1. Split all faces along Z axis - works fine
2. Split all faces along X axis - works fine
3. Iterate through all faces and apply a random move using opMoveFace(...) - this does not work as expected. My current implementation does not iterate through all faces

 for (var aFace in qOwnedByBody(definition.partToCut, EntityType.FACE))
            /*opMoveFace(context, id + i+"moveFace", {
                    "moveFaces" : qOwnedByBody(definition.partToCut, EntityType.FACE),
                    "transform" : transform(vector(rnd2(), 0, 0) * millimeter)


Can you advice what the problem might be?


  • NeilCookeNeilCooke Moderator, Onshape Employees Posts: 3,550
    edited December 2020
    In the for loop definition you need to evaluate the query. Then use aFace in “moveFaces”
    Director, Technical Services, EMEAI
  • j_j406j_j406 Member Posts: 6
    Hi Neil, thanks for the feedback. Would you be able to tweak the code I posted? That's my first feature script. Not quite sure what query evaluation is.

  • j_j406j_j406 Member Posts: 6
    I think I got it
     var allfaces = evaluateQuery(context, qOwnedByBody(definition.partToCut, EntityType.FACE));
            for (var aFace in allfaces)

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