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3DConnexion SpaceNavigator on MacOS

I have the latest MacOS (11.6), and the latest 3DxWare 10/1.2.0/10.7.0, but it's flaky. It mostly works in Safari, but not at all in Chrome.
(On a PC with Windows and Solidworks it always loses focus which is very frustrating.)
It really seems like 3DConnexion barely manages to keep things running. Their forums don't seem to get a lot of support, and this driver is still in Beta for MacOS Big Sur which has been out for quite a while.
(On a PC with Windows and Solidworks it always loses focus which is very frustrating.)
It really seems like 3DConnexion barely manages to keep things running. Their forums don't seem to get a lot of support, and this driver is still in Beta for MacOS Big Sur which has been out for quite a while.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
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I’ve learned to work without it, but I still need a mouse for it (trackpad doesn’t do it for me)- I’ve been having very good results with the Logitech M220: https://www.logitech.com/de-ch/products/mice/m220-wireless-mouse.html
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
I have my Space Navigator working with Safari (15.1) on Monterey (12.0.1) on an M1 Mac. The trick is that the latest beta driver from 3DConnexion does NOT work reliably for very long on Big Sur or Monterey. You need to downgrade slightly. See this post on their BBoard system. The link for the working driver is here.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
No problem.
My interaction with the person on their helpline was less than perfect. They didn't bring up this critical piece of info about Onshape and the downrev driver. The one thing that they said that I discounted at the time, but I'm starting to believe: their HW/SW doesn't like it if you connect the Space Navigator through a USB hub. They also said that a genuine Apple USB A to USB C adapter is best. To me that all sounds like an excuse for a flakey driver, but I am getting much more reliability since I switched to the downrev driver and an Apple USB adapter.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
Onshape in Chrome on an Intel MacBook Pro running Monterey 12.2.1
After an unprecedented lucky streak of two weeks straight of it just working, it stopped again yesterday. Not sure why, but there might have been a Chrome update.
Usually I get it to work if I:
- run it directly in one of the machine's USB ports
- reinstall plugins
- restart the computer
- wait a while before starting chrome
- occasionally restart 3DxNLServer
But this time nothing seems to help. Looking forward to a bit more plug-and-play.
I should add that the 3DConnexion demos always seem to work.
Cheers
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
It's hard to tell which piece is the problem, but for the record: MacOS Ventura 13.2 on same hardware as above, Chrome Version 110.0.5481.96 (latest), and
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
The 2 issues I see are, that one button on my space mouse enterprise doesn't work right, and sometimes in onshape the middle mouse button doesn't pan correctly.
What issues do you see?
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.
I don't know what to think of them either. I would consider a switch to something else if I could find something that was as capable as the space mouse.
Simon Gatrall | Staff Mechanical Engineer | Carbon, Inc.