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Render Studio: Multiple instances of a part are not changed simultaneously (most of the time)

rene_finkrene_fink Member Posts: 3 PRO
edited February 23 in Using Onshape
Hey guys,

I'm in a situation where I use a lot of duplicate pipe fittings etc. For some few assemblies, changing one of those instances will affect all the instances, but for the most part I need to apply an appearance separately for each and every instance, increasing the time required to get to a render by quite a bit.

How can I make sure that multiple instances of a part in an assembly get "treated as one" in Render Studio? Are there any prerequisites?

This together with missing custom, saveable appearances (or at least copy/paste) are my two biggest gripes so far...



  • 3dcad3dcad Member, OS Professional, Mentor Posts: 2,468 PRO
    edited March 23
    Going forward I think it would be nice if we could tie render material to onshape material. This would make things pretty easy for standard stuff :+1:

    Considering also surface / face finish it might be better to tie default render material to color code of face / part .. 
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