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Waiting for the mixed environment
billy2
Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,068 PRO
Some initial thoughts before this goes live. There appears to be some added stuff already.
Please remember the rendered state to "shaded without edges". Currently you're constantly changing the view to this state.
Or, do a better job at showing edges, don't show inner edges that have an angle less than 2° between polygons. Do this for surfaces also, seeing inner edges is annoying and if they're tangent, don't show them. We need a better display for organic shapes.
This is new, and annoying.
If you section the view, in the latest release, you're solidifying open meshes. Don't do this, not everything is a solid, don't force it. A surface doesn't become a solid in a section view, why should an open mesh become a solid?
Where'd my construction vector go?
This isn't desirable.
Open meshes are not an error.
This is a pain because you can't remove the error and it propagates all the way to the top assembly. How do you remove this error?
Please remember the rendered state to "shaded without edges". Currently you're constantly changing the view to this state.
Or, do a better job at showing edges, don't show inner edges that have an angle less than 2° between polygons. Do this for surfaces also, seeing inner edges is annoying and if they're tangent, don't show them. We need a better display for organic shapes.
This is new, and annoying.
If you section the view, in the latest release, you're solidifying open meshes. Don't do this, not everything is a solid, don't force it. A surface doesn't become a solid in a section view, why should an open mesh become a solid?
Where'd my construction vector go?
This isn't desirable.
Open meshes are not an error.
This is a pain because you can't remove the error and it propagates all the way to the top assembly. How do you remove this error?
1
Comments
Standard view:
Without edges:
It's more pleasing to work on meshes without edges, but OS doesn't remember the state and you have to keep activating it.
If you play around with webgl or three.js, you'll find that they have graphics modes that would handle this better. I was hoping they could fix this for this next release.
Here's a part with a mesh:
I prefer this:
Actually, in a part, edges that are tangent shouldn't show, bounding edges should show, this is easy to do in webgl and would make the graphics in OS much better when working on organic shapes.
Currently OS looks like SW95 and with webgl we can have much more. This thread is mainly addressed to OS in hopes they still read this forum.
This is an air intake for a BMW R9T:
This is the whole bike:
You can see that the import folder contains errors which you can't fix. Even with the new features contained inside the mix environment, hopefully "fit mesh" will fix open meshes, but I doubt it. I think it's better to realize that open meshes aren't an error. OS is in the code fixing things and I hope they're listening. Otherwise, we're going to propagate the old errors and we'll have to live with them.
side view:
top view:
Side view:
Top view:
Side image:
It might be time to print.
Can't wait for the mixed modelling environment
V4 creates a smooth transition between the throttle body & scavenger using ruled surfaces:
C2 continuity creating a smooth surface transition.
more details about the design
V5 round inlet shape:
V6 tear drop shape:
V6 tear drop image:
Sending V6 out to print.
Does anyone know how to remove the airbox from an R nine T?
PIER CITY CYCLES TUTORIAL - BMW R9T Air Box Removal
Realityscan must watch video:
watch Realityscan
Reality scan works with sketchfab to process your photos on the cloud and then offers them up for sale. I guess it's their way to monetize this new technology.
Sketchfab's library of scans:
So... I couldn't resist, only $18 bucks.
Sketchfabs downloaded mesh:
This mesh isn't as good as my current mesh created with an old structure scanner. I'm sure there are ways to tweak the process and gain resolution and accuracy. This is definitely the beginning of a new era in CAD with the ability to bring the world back into our design space.
One note that's important. The graphics handling mesh data inside OS is much faster now, thanks for speeding it up!
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Or, do a better job at showing edges, don't show inner edges that have an angle less than 2° between polygons.
Rhinoceros 3D uses 22.5° between faces as its angle for choosing whether it is a sharp edge or not, though by default it does show edges with sharp ones slightly thicker
We do have the option for tangent edge display, but it doesn't save across sessions.
IR for AS/NZS 1100
FeatureScriptVersionNumber
:IR for AS/NZS 1100
Three.js has a mode to handle edges and I don't think it'd be that hard to deal with them in a more modern way.
Ultimately, watching webgl and who's doing cool stuff, checkout sketchfab. They have webgl working well with gltf. This is where computer graphics needs to be.
This is the sketchfab webgl environment:
This is what I want my L-bracket to look like when designing.
I have some python code that flattens a mesh and was hoping to implement it onshape. I'd re-factor it inside featurescript because I like the environment.
Have you played inside featurescript?
I recieved air intakes yesterday:
BMW RnineT air intake:
A good example of how scan data can link the CAD world to the real world.
@GWS50 Absolutely! I'll post some pictures and possibly make a video with sound. I'm excited to hear the intakes howling like coyotes in the middle of the night when curving up the canyons.