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Triming sketches leaves behind the end vertex. WTH?
Livius
Member Posts: 3 PRO
Is there a workaround, a way to auto delete the end vertex when trimming hanging sketch entities? This seems like a bug. Having to manually delete the end vertex after you've trimmed the segment makes for a crappy workflow.
-2
Answers
What was unexpected is that this behavior only exists with used or projected edges into the sketch. It's not consistent with the behavior of sketch entities created in the sketch. When those are trimmed, the end vertex expectedly disappears. As a user, I expect the same behavior for the projected edges cuz visually, they all look the same. Granted one is blue and the other black in color. Trimming segments has the expectation that everything is to go.
When I select and edge to use/project into the sketch, I do it because I want the edge not the edge and both end vertices. If I wanted a vertex I would explicitly select it to be projected in. The programmed behavior has made more work for the user cuz now one has to accurately aim at the vertex or scribble around it to delete and most times there are two. Not to mention having to zoom out and/or pan to get to the vertices to delete.
To further complicate matters, the system doesn't show the end vertices of the projection until after the segment has been trimmed. And if I carefully hover over the end vertex of the projected entity with the power trim tool to highlight just the vertex, thinking, what if I just delete the vertex maybe I can kill two birds with one stone, nope! The segment only deletes and a vertex pops up. I mention this as something I thought to try and not that this interaction would be desirable.
Please consider to reduce our mouse-ing time by revisiting this trimming behavior with your UX/UI team.