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Direct editing video
kevin_quigley
Member Posts: 306 ✭✭✭
Just been reviewing the direct editing video in help. The first edit moving the face on the gear actually shows how capable the system is at face edits but also shows a classic case of where direct face editing fails. The point in moving that face would be to extend the gear, yet the move destroys the gear form. Now if you can move that face and maintain the gear profile I would be impressed! The move needs to incorporate rotation. Maybe not so easy?
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Twitter: @onshapetricks & @babart1977
Twitter: @onshapetricks & @babart1977
in this case all you would need to do is move the plane the sketch sits on, or move the plane and rotate the sketch/ amount of twist in the feature.
ACIS actually has the capability to add twist to an extrude, which makes creating forms like that very simple, so in an ACIS modeller like Shark or Cobalt all you do is make the extrude longer/more twist.
this is actually a very good example of how a mechanical design system still needs to tackle complex geometry and complex geometry edits.
In that gear case you just want to move the end face, but at the same time maintain the end profile and continue the twist. Not that simple. But it is these real world tasks that will elevate OnShape above the rest...if they can do it.
Twitter: @onshapetricks & @babart1977
However, I've already encountered situations where the direct editing in Onshape is easier, faster and more robust than doing the same changes in the original SolidWorks feature history.
Here's one example, that actually blew my mind:
1) Problem: Ribs need to be thinner.
2) Procedure: Move face with Offset on all vertical rib faces.
3) Result: BOOM. Thinner ribs!
I agree that the gear in that video is not a good example. I noticed the profile deformation too when I watched it.
Gears, springs etc. in my view should ALWAYS be driven by parametrics.
Dries
i've no issue with direct editing but its like it is a panacea for all CAD ills. Fact is, there are very few cases where direct editing beats history on native geometry. I'd personally much rather see development focus on better more comprehensive features and surfacing.
Well, even in SW I use the direct edit tools all the time.
Especially for modeling clearances (think 3D prints) . Move face is very handy for this. For such operations I always use direct edits, because otherwise the parametric overhead would be excessive. How would you model a clearance with parametrics?
I think direct editing tools in a parametric modeling environment definitely have their place.
Purely direct modeler (like SpaceClaim) are another story. Ignoring any design intent is a no-go, IMO.
That being said, for working on imported geometry I still see value in a non-history-recording direct editing environment/toolset. Just for imported geometry.
Btw, changing the rib thickness in this case is not as simple as changing just one parameter (thickness) in the feature tree.
I explicitely dimensioned the minimal distance between ribs where they meet the side walls. So the rib layout resides in a sketch and is then extruded (no thin feature...).
Dries
I model clearances in the sketches...easy to adjust then. No, seriously, direct modelling tools are great, provided we have the full complement of other modelling tools first.
ribs...still waiting for rib tools in SW like we had in VX and ThinkDesign. There, you draw your network then choose the zone you want the rib to apply to. Done. Having said that the SW ones are pretty good now.
Agreed that core parametric modeling tools should be highest priority.
Dries