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Gotcha! opDeleteBodies on an unused sketch

I'm just new here, making creative beginner's mistakes, so this is
probably something you all already know, but it seems unintuitive to me.
You must sketch something in a sketch and then skSolve the sketch before you can use opDeleteBodies to delete it.
If you don't, you get a CANNOT_RESOLVE_ENTITIES error, which, for a beginner, doesn't explain too much.
If you don't, you get a CANNOT_RESOLVE_ENTITIES error, which, for a beginner, doesn't explain too much.
1
Comments
if(isQueryEmpty(context, qCreatedBy(someId,EntityType.BODY))==false)
{
now delete it.
}