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How to Properly Use Projected Curves and Apply Surfaces?
zach_morris
Member Posts: 10 ✭
I am trying to make helmet armor, and I'm having issues with applying surfaces to the wireframe. Some parts it pinches and some it bulges. I've made several branches of the project, and I'm getting closer, but still having issues. Also I was trying to thicken the model, but I can't because the surfaces interfere with each other.
https://cad.onshape.com/documents/fd8fd40d297ee21b7a3ae93e/w/f031b1c9aa1d372b2fb83b68/e/58c7b21c10caa05d18be2ee9
https://cad.onshape.com/documents/fd8fd40d297ee21b7a3ae93e/w/f031b1c9aa1d372b2fb83b68/e/58c7b21c10caa05d18be2ee9
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There are quite a few different approaches you could take for making a helmet shape. Here is one approach that allows you to control the head measurements at specific planes along the Z axis of the helmet.
Key points:
https://cad.onshape.com/documents/32fefe1e6d8703e65948b3dc/w/0f888b6f2d0d246cf925858b/e/608f329bb...
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This is witchcraft. Thank you my wizardry friend. If I wanted to add in contours to the helmet (like you see in the .jpgs I added) how would you do that using this method?
@zach_morris if your company has a budget, you should buy some consulting from Michael.
ty @billy2
Do you mean from the reference sketch / image? The "right" way would probably use projected curves and build the helmet around them. This technique would be tricky to implement, but if you do it right would be awesome looking.
Another way, if you just want the contour details to pop, would be to to sketch a "contour", extrude it to the helmet, then use fillets to blend. Like this:
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