Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
I need this like yesterday. Surface creation by 3d snap
I've been working with scan data to create objects that fit that mesh data. Having never done this type of work before a few months ago. It's been a challenging experience developing a workflow to accomplish it, I've got a pretty good work flow figured out to keep the time down about as much as possible but just today I spent about an 1.5 hours working with curves to create a smooth loft surface to design a product against. Ever since I started down this path, I've always thought there had to be a tool out there that just let me create a surface by snapping to the mesh vertexes. It could cut my example time at least in half if not have it done in 15min (in my dreams I suppose).
Is there any custom features that do this or is there any work by onshape in the background on this front? Is there any other software that does this? Even if it was the only function of the software and it did it well by creating hard, smooth surfaces that onshape could use for modeling against, I'd go though that extra step.
Ideally I'd just like to snap to a series of vertexes in any order I choose to get a surface close to the mesh contour without the need for splines, profile this or profile that, guides . Sounds like a tall task but I'm no programmer. Being able to connect them together with tangent, fillets, etc would be a bonus.
Right now it takes a series of intersecting 3d splines to get the job done. if I miss an intersection that the curves are supposed to cross at OR i just don't like the curvature and need to adjust it, it takes fair bit of time to get that corrected and get the points in the proper order to get the spline(s) right.
I've been searching for a while for this and it seems like Mesh Snap recently released in Plasticity is getting pretty close with Constrained Surface Tool and Mesh Snapping
https://www.youtube.com/watch?v=c5FREB5BGzc
https://doc.plasticity.xyz/solid/constrained-surface