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Now using graphics preferences

billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,128 PRO
edited January 8 in General

I went back to an old model and setup "graphics preferences" which looks much better then before and is more pleasing to work with.

Screenshot 2026-01-08 at 10.11.35 AM.jpg

I do wish I could change the light direction and possibly add another light to highlight the bottom of the part.

Onshape has really focused on making parts real looking versus the old RGB coloring schemes we used in the past. It's a nice change to design models when things look real.

Comments

  • billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,128 PRO
    edited January 11

    So, here's the problem, it's a mess:

    Screenshot 2026-01-11 at 10.29.53 AM.jpg

    Here's the original parametric solid model with the components randomly positioned creating a rat's nest:

    Screenshot 2026-01-11 at 9.28.25 AM.jpg

    So I created an inner cover and arranged the terminals on the cover. The wiring is parametric and regenerated after the pcbs & terminals were rearranged onto the cover. It also shows how tight everything is becoming inside the limited volume:

    Screenshot 2026-01-11 at 9.30.30 AM.jpg

    And then, of course, it didn't fit when the seat was added. My inner volume had to shrink:

    Screenshot 2026-01-11 at 9.31.29 AM.jpg

    Changing the cover's location tightened everything up inside requiring another component rearrangement, and then, I moved the external wires over to fit better under the seat where the connector is located:

    Screenshot 2026-01-11 at 10.44.21 AM.jpg

    Parametrics allows rapid changes, hours vs. days, weeks or months:

    Screenshot 2026-01-11 at 10.49.04 AM.jpg
  • billy2billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,128 PRO
    edited January 24

    I've got an updated mesh of my motorcycle subframe and wanted to see what was interfering with the fit of my part.

    Screenshot 2026-01-24 at 9.22.46 AM.jpg

    On close inspection, there's a 3mm feature that rises up on a plastic part on the motorcycle. I marked it with a mate connector, you can see it interfering.

    Screenshot 2026-01-19 at 12.27.59 PM.jpg

    To increase clearance between my part and the frame, I had to make changes to the top of the feature stack. Typically the higher up the feature stack the more likely the whole part will blow up on a regen. Below are the primary surfaces used to drive the parametric model and I pulled the bottom curve downward to add more clearance.

    Screenshot 2026-01-24 at 12.34.24 PM.jpg

    I exported my old surfaces out and then imported them to create a static reference to understand how far to pull the bottom downward. The red is the outer surface of the model I imported. Total movement is about 4mm, the plastics thickness.

    Screenshot 2026-01-19 at 1.19.14 PM.jpg

    At first, I pulled it to far.

    Screenshot 2026-01-19 at 1.17.20 PM.jpg

    I put a mate connector on the mesh where the interference was occurring and if you look closely, there's now. a gap.

    Screenshot 2026-01-19 at 1.20.07 PM.jpg

    I counted 6 secs to regen the model and there were no errors. If you plan your reference schemes you can easily create robust strands of dependencies and save tremendous amounts of time making changes to your design.

    I've swapped out these base surfaces many times to newer definitions following @GregBrown youtube series. One thing that isn't discussed and should be talked about, clean surfaces compute so much faster than the old ones and they're extremely robust. You can create amazingly robust designs that are extremely flexible.

    Parametrics rules when it comes to product development.

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