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Custom Feature: ProtoPipe – Totally tubular structures, totally fast.
roman_jurt190
Member Posts: 85 EDU
Dear PiedPipers!
Every year, I challenge my Industrial Design students to an "intuitive engineering" contest: building bridges out of wooden sticks and 3D-printed nodes. Building these the standard way – juggling 3D-points, routing curves, queries, and pipe edges – works okay, but means a lot of going back and forth…
I wanted a tool that lets you drop 3D points on the fly, adjust their "Reach" to control connectivity, and instantly generate a prototype-ready structure.
Enter ProtoPipe! A fast way to design spaceframes that are easy to fabricate.
The tool is split into three simple tabs that guide you through the workflow:
- 3D-Points: Add and tweak your points, then set the "Reach." A Reach of 0 connects only to the nearest neighbor, while a 1 connects the point to everything in sight.
- Connections: Manually include or exclude specific lines if the automatic Reach settings need a little fine-tuning.
- Tubes and Nodes: Generate the final 3D geometry. And It preps the tubes so you can easily auto-layout them for fabrication later.
I'm not entirely sure if there is a massive real-world use case for this yet, so I’d love to hear what you all think. And maybe this is a case where a classic custom feature tree still makes more sense:)
But here are a few ideas to get you started
- Go big: Build structures way larger than your printer's build volume using standard PVC pipes.
- Scavenger prototyping: Use drinking straws, dry spaghetti, broomsticks, cardboard tubes, pool noodles selfiesticks….
- Print flexibility: We use SLS printers (which are perfect for the complex nodes), but standard FDM works perfectly fine too.
- Get flexible: inflatable bike tubes could create dynamic, flexible frames.
- Snap-fit Assembly: In an older Part Studio, I had partly open nodes working so you could snap the tubes in from the side – no sliding required!
Bringing that back would mean changing the whole architecture, though...






Comments
Ooo! 🤩
RENDERCAD
rendercad.ai - Photorealistic product rendering.
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I completely don't care how "massive real world use case" this is. This is super awesome. That's a good enough reason.
One extension that occurred to me: determine, from a catalog of joints, what the "closest" fit would be and build a nearest-fit version from that.
Thank you! You have to explain a bit more how you imagine this “catalogue of joins”…
As of now, selecting a point and setting the reach to 0 picks the closest point and makes just one connection. If there are 10 points, setting it to 0.5 will make 5 connections (from that point)… and 1 will make all connections.
Prior to this reach system, I played around with different ideas:
but i liked the simplicity of individual reach settings…
I did some real-life tests. I designed a laptop stand in 5 minutes, printed the nodes (in PA12 on your Fuse 1 printer). and cut and assembled the 2 mm stainless steel wires on the fly, using the digital model as a guide. This took me another 5 minutes.
I'm really happy with how quickly I could iterate through different ideas and node placements. The resulting structure is rigid while remaining lightweight and elegant.
I suggest unchecking "Generate 3D Nodes and Tubes" until you're satisfied with the construction, and only enabling it at the end.
Wow… That's wild. nice job.
This is disgustingly cool! I recall chatting a bit about this kind of thing a while back and it's awesome to see the workflow so refined! I may have to buy a stock of little rods to keep next to my printer now.
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
Okay I replied before I even played with it. There's a magical (if unpredictable) amount of logic going on to automate connections with Reach which is interesting. It feels very fluid to use. It's great as-is, but in case you want some extra work here are some ideas 🙃:
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
Thank you! And thank you @EvanReese for your ideas - very helpful ! Here are my comments:
What do you think could be nice add-ons in terms of reach? Maybe the number of connections as a parameter? For example, "3 connections within a reach of 0.5". Or perhaps a minimum and maximum reach, so it doesn't connect below or above a threshold?
What about additional node features? A cutout that allows tubes to be inserted from the side? Recesses for cable ties? Screw holes? Multipart clamshell nodes (although that's probably quite challenging)? Fully rounded nodes? (I tried that manually and it also seems difficult :) )
I would recommend looking at Cutlist+. It will rename the frame parts based on frame profile and length. Cross highlighting works well too.
https://cad.onshape.com/documents/3ef342976bcbf59ab1fab2a0/v/8b262eacecdb724faac26890/e/7707d784b4c580d8122f592c
Simon Gatrall | Product Development, Engineering, Design, Onshape | Ex- IDEO, PCH, Unagi, Carbon | LinkedIn
thanks simon! i will have a look!