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Hierarchy planning for animation
I want to make a toy with gears that will eventually animate, gears will mesh with with real ratios. Do I draw a gear, save, start a new part or sketch or assembly, draw another of which? (These are not exact copies, different tooth count per each 5 gears). I want to understand hierarchy of assembly vs part vs sketch etc. so I can eventually move 1 gear and see it all move. Any good tutorials for this? Thanks!