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ghost bodies during feature creation?
adamohern
Member, OS Professional Posts: 216 PRO
I'm working on a mortise and tenon feature, and both mortise and tenon are internal. This means you can't see what you're doing unless you make the input bodies transparent before you start feature creation.
1) Is there a way to automatically ghost input bodies during feature creation, making it possible to see what's happening?
2) The normal Extrude tool in Remove mode displays the volume to be removed in red, even when it falls outside of the target body. How is that achieved? (The extrude source code is quite complex.)
1) Is there a way to automatically ghost input bodies during feature creation, making it possible to see what's happening?
2) The normal Extrude tool in Remove mode displays the volume to be removed in red, even when it falls outside of the target body. How is that achieved? (The extrude source code is quite complex.)
0
Comments
Debug will behave similarly to the extrude behavior you described (they use the same underlying mechanism), but note that extrude never calls debug (and nor, I think, does anything else in released version of std). Extrude does it by throwing an error and setting the error entities to the bodies that failed to merge.