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Mirror around an axis defined by points
bert_fourie
Member Posts: 101 PRO
Can I mirror a part around an axis defined by selecting two points - say two midpoints on other parts?
0
Answers
You can pattern the part using circular pattern option.In circular patter you can select any lines/edges as axis.or you can also select any circular edge/face of other cylindrical part as axis.
I have converted from free form modelling software, and, while I am happy to have the parametric capability, I do find the available drawing and manipulation tools very restrictive compared to what I am used to - the options are so limited!
It would be great fro instance to:
Define a mirror axis by two points as mentioned in my question.
Be able measure the distance between two circular faces by simply clicking on them like you can do with two points.
Get x y z measurements plus direct distance between two entities when clicking on them.
I have many more suggestions that would speed up modelling a great deal.
I have never heard of mirror around two points since mirror of 3D object requires a plane to ensure the location is exactly what you want. Mirror around an axis is surely subjective and random?
As to the mirror - the two points define an axis, just as selecting a line would - you then select a degree to rotate around the specified axis. The same goes for copying, in which case you need to specify two points plus a plane, but this plane could just be front view plane, rather than a plane on the drawing object itself.
I am more than willing to demonstrate in screen share if somebody from Onshape was interested
You can currently rotate around an axis and transform/copy along a line using the transform feature but you will always create a new feature, so things like mirroring the part will create a new part but you can always remove the original using the delete part feature.
Also to mirror a part using a locked down view would require a specific mirror command which would need to be able to record the view, which would need a plane for repeatability, so you would be no better off for speed or ease of creation.
Hope this helps. Not trying to dodge the issue just explain the reasons!
In plain language, "Mirror the parts in the same way that these points are mirrored."
I do take your point that I come from free form modelling and have to still develop a parametric mindset, so I will not pester you