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Shelling objects with spheres

erwin_1erwin_1 Member Posts: 15 ✭✭
edited May 2016 in Community Support
I've noticed that when shelling an object that has half spheres on its surfaces (e.g. to simulate rivets) the shell tickness can't be larger than radius of the smallest sphere. The reason seems to be that shell (and thicken also, tested that too) follows the outline of the sphere to calculate the shell as you can see in this pic. Once you enter a larger value, the inner sphere get pinched off, resulting in a error. 
 

I expected the shell to follow the half sphere outside the object and then normal to the flat surface. Is this normal behaviour of a bug? 

The test is here: https://cad.onshape.com/documents/a4c08dda6e3f38f90964d2b4/w/f85e7f78e6250516fc76d1c3/e/3c1643b50fcb011588278d6c

Erwin


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Answers

  • erwin_1erwin_1 Member Posts: 15 ✭✭
    edited May 2016
    Thanks Neil,  for the clarification.
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