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Keyshot / Rendering
kinsleymark
Member Posts: 35 ✭✭✭
I'm sure this will be further down the list of priorities, but I would love to see some sort of rendering support.
Fusion360 has an internal rendering engine (and cloud rendering access)
SolidWorks has internal PhotoView360
I do not think that creating a brand new rendering engine like them is necessary any time soon. However, it would be great to get a LiveLink connection to Keyshot. Currently, I can export a model and open it in Keyshot to render. This works OK, but it would be great to have that direct link in order to instantly send any model changes to the render scene.
Again, not urgent, but maybe something that the Keyshot team can help develop?
Fusion360 has an internal rendering engine (and cloud rendering access)
SolidWorks has internal PhotoView360
I do not think that creating a brand new rendering engine like them is necessary any time soon. However, it would be great to get a LiveLink connection to Keyshot. Currently, I can export a model and open it in Keyshot to render. This works OK, but it would be great to have that direct link in order to instantly send any model changes to the render scene.
Again, not urgent, but maybe something that the Keyshot team can help develop?
Tagged:
4
Comments
KeyShot is part of our technology partners.
In my opinion material info should be linked between cad and keyshot, it would help people who use same materials often in their parts. This way you would need to assign material only once and then you would have covered density, weight and looks. Custom material is needed of course.
I would like to use keyshot also for exploded view, section views and other 'screengrabs' for customers. So it should be tightly connected 'one click' process to move model into quick rendering.
+1 also for not urgent at this point, but something to be considered while setting up part properties with material information.
While it might be great to click render inside OS, with key technology partners, it would be great if support was included for other render platforms that people already use. Integrating maxwell export would be simple using their SKD and this could be a great interim solution while you work out the workflow issues of composing/texturing an entire scene for render from within OS.
Regards
Ravi T
https://www.youtube.com/watch?v=gXeoB5vr_Og
Yep, it says that in the end.. Took it from the email and linked here to maybe open up some conversation on topic..
Example (one minute shot):we can import to Lagoa step assembly.
Lagoa licensing is similar to Onshape, for free you get 100GB and 10 projects (muliple scenes in project)
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