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How to move an object so that one face of the object snaps to another object's face?
florian_ford
Member Posts: 54 ✭✭
Hi guys,
Coming from SpaceClaim realm, I am so used to the "Up To" feature, where I move the "triade"'s center to a face of the to-be-moved object, then I hit the "Up To" button, then click on the "triade's" arrow corresponding to the axis I want to constrain the movement to and then I click the destination face and the object is moved "Up To" that face.
I am trying to replicate that behavior in OS but don't find it obvious at all. How can I achieve this?
I would also like to be able to "Ctrl+Drag Triade's Handle" to copy object. Is something similar available in OS?
Coming from SpaceClaim realm, I am so used to the "Up To" feature, where I move the "triade"'s center to a face of the to-be-moved object, then I hit the "Up To" button, then click on the "triade's" arrow corresponding to the axis I want to constrain the movement to and then I click the destination face and the object is moved "Up To" that face.
I am trying to replicate that behavior in OS but don't find it obvious at all. How can I achieve this?
I would also like to be able to "Ctrl+Drag Triade's Handle" to copy object. Is something similar available in OS?
0
Answers
Another possible solution is to create a sketch construction line and use the "transform by line" type in the transform tool.
Can you please open up your workflow a bit. I don't see a reason to move stuff around so much unless you have imported parts that you wan't to combine as single part.
Assembly worspace is where you connect parts together if you haven't created them together in part studio. There mate connectors appear automatically and connecting two parts needs 4 mouse clicks to perform.
For copying stuff you can use pattern or check copy option in transform dialog. But I don't recommend copying parts as you can use same part multiple times in assembly and keep editing easy.