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Vectors different depending on which plane used to create part
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@ilya_baran
Since you are familiar with my script, I thought it best if you had a look at this problem I have. Everything works fine except when creating the tenon after specific creation of parts. Basically, depending on which plane I use to create the sketch that is used to make the part that has the tenon, it either goes in the right place, or the offset is inverted. If I use the top plane and extrude in the z direction, it works fine. However, when I use the right plane and extrude in the y direction, the enon is outside of the part. i.e.
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I don't know why it does this because I am debugging the points and they are correct. Do you have any idea as to why it does this? One workaround is to simply enter in a negative offset, but I want to have a fully robust script.
Since you are familiar with my script, I thought it best if you had a look at this problem I have. Everything works fine except when creating the tenon after specific creation of parts. Basically, depending on which plane I use to create the sketch that is used to make the part that has the tenon, it either goes in the right place, or the offset is inverted. If I use the top plane and extrude in the z direction, it works fine. However, when I use the right plane and extrude in the y direction, the enon is outside of the part. i.e.

I don't know why it does this because I am debugging the points and they are correct. Do you have any idea as to why it does this? One workaround is to simply enter in a negative offset, but I want to have a fully robust script.
There are 10 types of people in the world. Those who know binary, those who don't and those who didn't expect base 3!
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