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does selection order ever matter?
paul_1
Member Posts: 33 ✭✭
so far, it seems that all operations that take more than one selected entity work the same, no matter in which order i do the selection. can i rely on that? the one exception i've seen is mirroring, and there are big on-screen prompts to tell me what to select first.
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Best Answer
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ilya_baran Onshape Employees, Developers, HDM Posts: 1,215There are some subtler places where it matters. For instance, if you're doing a Boolean union of "Part X" and "Part Y", if you select "Part Y" first, the result will be called "Part Y" and retain its color (etc.). Or if you're doing a Transform with "Translate by line" and you select two vertices, the translation will be from the first to the second. There may be other examples I'm forgetting.Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc5
Answers
Twitter: @onshapetricks & @babart1977
A couple more selection order dependence that I can think of:
1) Applying batch constraints in sketches apply subsequent picks to the first one picked. For example, if you selected a bunch of points and wanted them to be horizontal, the horizontal constraints will be applied between the first selected point and all subsequent points.
2) The direction of extrude is dependent on the first selection. We take the outward facing normal of the first selection as the direction and you can select additional faces that will be extruded in that direction as well.
3) Similarly, the face that the manipulator is attached to in features is on the first one selected.
4) Three point planes graphically appear about the first point selected.
let me ask one more question, more specifically: when adding constraints, like "parallel", or "equal", one entity will always move/grow to match the other. does selection order have an affect here? i was hoping it would, but it didn't seem to in my test case (which i think ws for one of the point-and-line constraints). and that got me wondering about the broader question.
Personally I'm very much in favour of nuances being disclosed, but if they are subtle, perhaps in the Online help, rather than the hovering help?
And (off topic) I would encourage the OnS help writers to be energetic in finding out about limitations, and documenting those, by the time of public launch. Solidworks took a decade too long to work this out, and it was a major PITA experimenting to discover the boundaries of what was able to be done.