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I've completed the geometry for the part I said I would build inside Onshape.
Onshape is fast and easy once you learn a few things like hot keys : s, n, f, l, c, shift e allowing you to fly through your design.
Just a few more bitches:
why can't I dimension to a reference plane? SW can. This isn't that big of deal but your sketch construct won't always be right and I'll have to define horz & vert.
This is out of sequence, but anyway, when creating surfaces, I would like select a sketch. Everything in the sketch is extruded. This is the way the solid extrude works, why not keep the surface the same? Please don't make me pick every line in a sketch, extrude them all when I pick the sketch. Keep the behavior consistent throughout the extrude command.
Thank you for adding this. Now let's get it right. 'exit sketch15' please change this to 'OK'. I noticed that you added 'Cancel' to the edit extrude RMB. This is good.
The top 2 RMB line items should be 'Ok' then 'Cancel'. Sweeeeeeeet!
Depth Cuing must go! In my opinion this is a bad idea. We've already had one thread about this because of confusion. After reading about it and using it I think it sucks. It adds nothing and only confuses the intent. I know it's cool that you can do it, but don't, save it for HLR. Ohhhh, this only my opinion.
Sketch colors, please let me change the color of a sketch. I use this sketch a lot and would like for it to stand out. Gray sketches are boring and many gray sketches are really boring.
This bitch requires nothing but thought. This sketch is referencing a sketch that I used to make another part. Is this a good idea? Since I don't have a true vert & horz, I keep going back the my 1st horizontal definition. Maybe I should have defined this layout sketch in the beginning. I like the fact that sketches aren't absorbed and can be easily used for datums. This is a real improvement, I'll just have to figure out how to use them.
Who says you can't have assy references, just get rid of assemblies. This is an assembly reference, it's just in a multi-body part.
I prefer diameters. I have to remember a lot of numbers when designing something and having to deal with a radius makes the job harder. I know geometrically it should be a radius, but it's not engineering wise. Fillets have radii and shafts have diameters. I've never asked for the shaft radius, always the shaft diameter. This slot, I'd rather it be a diameter.
I'm trying to pattern the slot but it won't work. Seems like I can pattern bodies or faces, but I can't pattern features. That's just strange.
I thought we were going away from our hatred towards negative numbers. This shouldn't be an error, it should flip the direction.
tangential select please.
partial chain select & of course chain select please.
I can build a resistor in less than 25 features. Without 3D sketches, I had to use compound sketches.
OMG, I labeled everything trying to make it more manageable but it's not. This is a mess.
The good news, I can make the wire to go where ever I want it to go. The bad news, no one else on this planet will want to work with all this crap.
I've worked a lot with multi-body parts in SW. I've done entire projects in one part file. Don't laugh it's extremely fast and very manageable. OS needs to organize it's feature list (is feature manager copy righted?) and I have some great ideas which will come in another discussion. Hopefully I'm not to late and the 4th generation of OS has already been pinned. This feature tree, feature list, feature manager needs more organization. 5 bodies and it's tough to work with.
I need instances for my resistor because I'm not creating each one over and over. Does this mean I have to use an assembly? An evil assembly. I'm not looking forward to this. This is really when the bitch'n begins.