Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.

First time visiting? Here are some places to start:

  1. Looking for a certain topic? Check out the categories filter or use Search (upper right).
  2. Need support? Ask a question to our Community Support category.
  3. Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
  4. Be respectful, on topic and if you see a problem, Flag it.

If you would like to contact our Community Manager personally, feel free to send a private message or an email.

Beam Profile Generator - Regeneration problem / Draw order?

brian_greenbrian_green Member Posts: 2 PRO
I am having trouble getting a custom profile to generate correctly.  The profile is a .75" x .75" x .125" angle.  I have had no issue with creating other profiles (mostly sq. tube and lumber profiles).

Is anyone else having similar issues when creating custom profiles?  The sketch is fully resolved.  Is there a draw order I should be aware of?  Or a relationship to the origin?

I have included some screenshots of the (1) extruded profile, (2) Profile Sketch and generated code (3) Copy and pasted code into Profile library.  

Any help is welcome.  Thx.


  • NeilCookeNeilCooke Moderator, Onshape Employees Posts: 2,526
    Share the profile with me ncooke at Onshape dot com
    Neil Cooke, Director of Technical Marketing, Onshape Inc.
  • brian_greenbrian_green Member Posts: 2 PRO
    Neil - 

    I realized that the error was in the "sequence".  When I used the beam feature with an existing equal angle profile from the library, I realized its default position was in a different position relative to the origin than mine.

    My previous attempts had the profile sketched in quadrant 1 and generated a sequence code of "LLLALALAL" .  

    When I rotated the sketch 270 deg about the origin, the profile was in quadrant 3 and generated the correct (matched the library sequence I was pasting into) sequence code "LLALALALL".

    Thanks for the quick response.  It's easy to get cross-eyed looking at all this code :)
Sign In or Register to comment.