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Skeleton driven assemblies: creating families of parts and assemblies .

exworksexworks Member Posts: 3
Is there a way to create in Onshape families of parts and assemblies for using them independently on different skeleton driven assemblies?

My idea is to create a master assembly where I only put the sketches defining the general geometry and then snapping on these sketches the adaptive parts I modeled separately. These parts must be able to adapt to the skeleton using geometrical drivers making it possible to combine parametrization and positioning.

The modeling of compatible parts is a bit tedious, but once they are ready, the process is very intuitive and it’s like dressing up a manikin. Back in school, I was able to do exactly this using a software called TopSolid (https://www.youtube.com/watch?v=jA-q3W7Fc2o).

Any ideas?

Thank you for your time!

Best Answer


  • exworksexworks Member Posts: 3
    mahir said:
    You can design parts in context to an assembly, but I believe the part studio needs to be in the same document as the assembly.
    Thank you for your reply mahir. Yes, in-context design seems the only way in Onshape. In reality for most of the parts I need the skeleton is just a parallelepiped and I can simply work with parameters. In any case working with other software I found out that creating a library of parts with a "sticky" behaviour can be quite effective.

    Think of a custom made bookcase where I can include adaptive windows elements I designed for another object and then play with proportions as much as I want. Onshape with its collaborative features would be the perfect tool for playing around.
  • Tony_C_Tony_C_ Member Posts: 264 PRO
    No clue.......But I dig that music in the video.
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