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Skeleton driven assemblies: creating families of parts and assemblies .
My idea is to create a master assembly where I only put the sketches defining the general geometry and then snapping on these sketches the adaptive parts I modeled separately. These parts must be able to adapt to the skeleton using geometrical drivers making it possible to combine parametrization and positioning.
The modeling of compatible parts is a bit tedious, but once they are ready, the process is very intuitive and it’s like dressing up a manikin. Back in school, I was able to do exactly this using a software called TopSolid (https://www.youtube.com/watch?v=jA-q3W7Fc2o).
Any ideas?
Thank you for your time!
Best Answer
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mahir Member, Developers Posts: 1,307 ✭✭✭✭✭You can design parts in context to an assembly, but I believe the part studio needs to be in the same document as the assembly.
https://cad.onshape.com/help/#in-context.htm
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Answers
https://cad.onshape.com/help/#in-context.htm
Think of a custom made bookcase where I can include adaptive windows elements I designed for another object and then play with proportions as much as I want. Onshape with its collaborative features would be the perfect tool for playing around.