Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
normal to plane / surface
jon_loschke
Member Posts: 26 ✭✭
I so often find myself needing the normal to a plane, I'm surprised it's not a built in feature. Other CAD has this. If I'm blind, please point it out!
Before I go off and write a featureScript to do this, I want to see if there is a better way to do things. Here is an example:
I need to square up a part to a plane (for some reason a context update caused it to drift from the reference). This is for export, not assembly.
My simple thought is create two normals, one from part plane, one from reference. Then I know angle (between normals) for rotation. But I need axis for rotation, so I need a construct plane from the two normal vectors and then get the normal to that plane for the axis. I did this and it worked perfectly. Except I needed 5 sketches and 3 planes. I needed 3 normals in that solution. Is there a better solution?
Even if that can be done simpler, I still often need normals. Am I out of the norm here? (pun intended)
Before I go off and write a featureScript to do this, I want to see if there is a better way to do things. Here is an example:
I need to square up a part to a plane (for some reason a context update caused it to drift from the reference). This is for export, not assembly.
My simple thought is create two normals, one from part plane, one from reference. Then I know angle (between normals) for rotation. But I need axis for rotation, so I need a construct plane from the two normal vectors and then get the normal to that plane for the axis. I did this and it worked perfectly. Except I needed 5 sketches and 3 planes. I needed 3 normals in that solution. Is there a better solution?
Even if that can be done simpler, I still often need normals. Am I out of the norm here? (pun intended)
0
Comments
OwS
HWM-Water Ltd
MATE CONNECTOR AS AXIS