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Way to change an existing Sketch into a Derived Sketch?
Corvin_Boll
Member Posts: 9 PRO
in General
I built up a fairly complex part studio. Now we've decided we want to keep the master sketches in a separate tab and have them as derived objects in the original part studio. Is there any way to do this without breaking every dependency and essentially having to rebuild the part studio from the sketches onward?
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As far as I am aware, this is not possible in the part studio if the part was not already derived. This would be a really interesting/nice to have workflow since it would add to the agility we enjoy in Onshape.
I wish there was a more automated way to do this.
What I have done is make a copy of the part studio tab, in one I delete the dependent features - this becomes your master. In the other, I derive the features I need from the master, and then slowly and carefully redo references and delete the now redundant driving features in the second tab. In theory, the new(ish) repair mode should help with this process, but I would recommend having two windows open: one a version from before this surgery, and the other your current workspace. You'll want to be able to hide/show things and carefully query sketch constraints, etc.
Depending on how carefully you manage your references, this process can be relatively ok. That said, I'm currently working on a part studio with 500+ features that I wish I had split up sooner.
That's unfortunate. I was hoping there might be a way to duplicate the Studio and then replace the Sketch in one with the Derived version from the other, but I can't figure out a way that would keep the dependencies intact. I would still need to go through all of the dependent sketches, features, etc. and manually change them to reference the identical new sketch entities.
I'm still deciding whether that would even be easier than rebuilding everything. Especially replacing the broken "projected" constraints in sketches downstream. That's always a pain because the things you need to select will be underneath the sketch entities you want to reattach them to. I've wasted time fixing broken sketch constraints in the past when I should have just started over.