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Change default part reflectivity

Good day Team,
Please see attached image for your reference.
Any way we can change how reflective a part is? Or better yet, make the appearance matt by default? The default look of the part is highly reflective and it is doing my head in..
I suspect another way of achieving this is to change the default part studio lighting options, how do we do that? Googling / looking under the help section didn't give me any helpful answers.
Thanks for the help guys.
Gordon
Please see attached image for your reference.
Any way we can change how reflective a part is? Or better yet, make the appearance matt by default? The default look of the part is highly reflective and it is doing my head in..
I suspect another way of achieving this is to change the default part studio lighting options, how do we do that? Googling / looking under the help section didn't give me any helpful answers.
Thanks for the help guys.
Gordon

2
Comments
Same issue but no solution as of now.
Don't think you can change that. I like it as is because it helps with seeing curvature and smoothness of non flat surfaces. But an option to turn it off wouldn't be a bad thing. You could always work in unshaded mode if its that bothersome.
This isn't currently a setting that can be changed, but you can click the little grey cube at the top right and change the view mode to unshaded. I suspect it will eventually be possible to represent materials better in the viewport though.
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Please fix this.
I don't understand why the default part reflectivity in the modelling environment is so shiny. In Solidworks, it's similar to "RealView Graphics". YUCK!
Surely this uses more compute than a more neutral representation? I find it very distracting. Please give us more modelling environment view options.
+1
Here is an improvement request that would provide a solution for this:
Textures like SolidWorks - Improvement Request
I needed an option the other day to turn off reflections since I was using the part studio to generate shapes for the product. No way to do this with native tools yet aside from maybe putting it into render studio then making a special material.
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