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video editing magic time warp function would be my guess. You can mitigate some of the regen time with certain modeling techniques. Also in the unlikely event you don't need it modeled, there are cosmetic knurl featurescripts available that really wouldn't add any regen time.
The best way to handle knurl is to not need it. If you can get away with just a drawing callout on a smooth surface, do that. This is similar to how threads are handled standard in Onshape, and for good reason. Even if you could get the regen time down, the triangles needed to render it will bog down any assembly it's in. This is why it's worth the effort to actually remove knurl from imported models.
But if you understand all of that and deem your case one of the exceptions (maybe you're 3D printing or doing high-end renderings), then use a workflow of Splits instead of Boolean operations (Add, Remove, Intersect in features). I did an example knurled knob this way and got 50 knurls in 25 seconds. I think this workflow is a bit better than my previous post in this thread. https://cad.onshape.com/documents/ffed96b8ba6f07be89628b16/w/6b20bab0a3a27defb6324ccf/e/0d31ae5675abfb1430e8dc72
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change the mirror to just after the first groove and do a 2nd circular pattern for that one and you can get it even lower.