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MS Surface 3 tablet using Onshape, feedback
frank26080115                
                
                    Member Posts: 19 ✭✭                
            
                    I have a new 4GB RAM 128GB version of the MS Surface 3 tablet PC. It is currently running Windows 8.1. I am using Onshape through Firefox
It is VERY slow when loading a large assembly, slow enough to cause three JS timeout errors when trying to load https://cad.onshape.com/documents/2c3baf3160ee4ec59702d130/w/e8731c033ea64499991c9f6e , after it is loaded, frame rate during rotation is barely useable.
But it takes no effort to load https://cad.onshape.com/documents/21b525da345e4e62aebd906b/w/42d48f7467564f07abf0c349 , frame rate during rotation is good
Pinch zoom on the drawing area will cause the entire browser to zoom, instead of only the drawing area, I hope this gets fixed somehow
                
                        
It is VERY slow when loading a large assembly, slow enough to cause three JS timeout errors when trying to load https://cad.onshape.com/documents/2c3baf3160ee4ec59702d130/w/e8731c033ea64499991c9f6e , after it is loaded, frame rate during rotation is barely useable.
But it takes no effort to load https://cad.onshape.com/documents/21b525da345e4e62aebd906b/w/42d48f7467564f07abf0c349 , frame rate during rotation is good
Pinch zoom on the drawing area will cause the entire browser to zoom, instead of only the drawing area, I hope this gets fixed somehow
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Comments
BTW, GPU data in FF is done by typing:
Graphics Feature Status Canvas: Hardware accelerated Flash: Hardware accelerated Flash Stage3D: Hardware accelerated Flash Stage3D Baseline profile: Hardware accelerated Compositing: Hardware accelerated Multiple Raster Threads: Enabled Rasterization: Software only, hardware acceleration unavailable Threaded Rasterization: Enabled Video Decode: Hardware accelerated Video Encode: Hardware accelerated WebGL: Hardware accelerated Driver Bug Workarounds clear_uniforms_before_first_program_use exit_on_context_lost scalarize_vec_and_mat_constructor_args texsubimage2d_faster_than_teximage2d Problems Detected GPU rasterization is blacklisted on non-Android: 362779 Disabled Features: gpu_rasterization Some drivers are unable to reset the D3D device in the GPU process sandbox Applied Workarounds: exit_on_context_lost TexSubImage2D() is faster for full uploads on ANGLE Applied Workarounds: texsubimage2d_faster_than_teximage2d Clear uniforms before first program use on all platforms: 124764, 349137 Applied Workarounds: clear_uniforms_before_first_program_use Always rewrite vec/mat constructors to be consistent: 398694 Applied Workarounds: scalarize_vec_and_mat_constructor_args Version Information Data exported 5/29/2015, 8:55:03 AM Chrome version Chrome/43.0.2357.81 Operating system Windows NT 6.3 Software rendering list version 10.7 Driver bug list version 8.06 ANGLE commit id 99f075dade7c 2D graphics backend Skia Command Line Args Files (x86)\Google\Chrome\Application\chrome.exe" --no-startup-window --flag-switches-begin --flag-switches-end Driver Information Initialization time 121 Sandboxed false GPU0 VENDOR = 0x8086, DEVICE= 0x22b0 Optimus false AMD switchable false Desktop compositing Aero Glass Driver vendor Intel Corporation Driver version 10.18.14.4151 Driver date 2-27-2015 Pixel shader version 5.0 Vertex shader version 5.0 Machine model name Machine model version GL_VENDOR Google Inc. GL_RENDERER ANGLE (Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0) GL_VERSION OpenGL ES 2.0 (ANGLE 2.1.99f075dade7c) GL_EXTENSIONS GL_OES_element_index_uint GL_OES_packed_depth_stencil GL_OES_get_program_binary GL_OES_rgb8_rgba8 GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_NV_pixel_buffer_object GL_OES_mapbuffer GL_EXT_map_buffer_range GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_float GL_OES_texture_float_linear GL_EXT_texture_rg GL_EXT_texture_compression_dxt1 GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_sRGB GL_ANGLE_depth_texture GL_EXT_texture_storage GL_OES_texture_npot GL_EXT_draw_buffers GL_EXT_texture_filter_anisotropic GL_EXT_occlusion_query_boolean GL_NV_fence GL_EXT_robustness GL_EXT_blend_minmax GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_OES_standard_derivatives GL_EXT_shader_texture_lod GL_EXT_frag_depth GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source Window system binding vendor Google Inc. (adapter LUID: 0000000000008b15) Window system binding version 1.4 (ANGLE 2.1.99f075dade7c) Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_KHR_create_context Direct rendering Yes Reset notification strategy 0x8252 GPU process crash count 0 Diagnostics 0 b3DAccelerationEnabled true b3DAccelerationExists true bAGPEnabled true bAGPExistenceValid true bAGPExists true bCanRenderWindow true bDDAccelerationEnabled true bDriverBeta false bDriverDebug false bDriverSigned false bDriverSignedValid false bNoHardware false dwBpp 32 dwDDIVersion 11 dwHeight 1280 dwRefreshRate 60 dwWHQLLevel 0 dwWidth 1920 iAdapter 0 lDriverSize 24883768 lMiniVddSize 0 szAGPStatusEnglish Enabled szAGPStatusLocalized Enabled szChipType Intel(R) HD Graphics szD3DStatusEnglish Enabled szD3DStatusLocalized Enabled szDACType Internal szDDIVersionEnglish 11.1 szDDIVersionLocalized 11.1 szDDStatusEnglish Enabled szDDStatusLocalized Enabled szDXVAHDEnglish Supported szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C szDescription Intel(R) HD Graphics szDeviceId 0x22B0 szDeviceIdentifier {D7B78E66-61F0-11CF-9367-07209DC2C735} szDeviceName \\.\DISPLAY1 szDisplayMemoryEnglish 1792 MB szDisplayMemoryLocalized 1792 MB szDisplayModeEnglish 1920 x 1280 (32 bit) (60Hz) szDisplayModeLocalized 1920 x 1280 (32 bit) (60Hz) szDriverAssemblyVersion 10.18.14.4151 szDriverAttributes Final Retail szDriverDateEnglish 3/13/2015 17:56:31 szDriverDateLocalized 3/13/2015 5:56:31 PM szDriverLanguageEnglish English szDriverLanguageLocalized English szDriverModelEnglish WDDM 1.3 szDriverModelLocalized WDDM 1.3 szDriverName igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll,igdumdim32,igd10iumd32,igd10iumd32 szDriverNodeStrongName oem44.inf:5f63e5342b627028:iCHVM_w81:10.18.14.4151:pci\ven_8086&dev_22b0&subsys_00091414 szDriverSignDate szDriverVersion 10.18.0014.4151 szKeyDeviceID Enum\PCI\VEN_8086&DEV_22B0&SUBSYS_00091414&REV_20 szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{ABB80AAB-3A08-4DC5-8AC2-5DD1ADA89BE9}\0000 szManufacturer Intel Corporation szMiniVdd n/a szMiniVddDateEnglish n/a szMiniVddDateLocalized n/a szMonitorMaxRes szMonitorName Generic PnP Monitor szNotesEnglish No problems found. szNotesLocalized No problems found. szOverlayEnglish Supported szRankOfInstalledDriver 00DA0001 szRegHelpText szRevision szRevisionId 0x0020 szSubSysId 0x00091414 szTestResultD3D7English Not run szTestResultD3D7Localized Not run szTestResultD3D8English Not run szTestResultD3D8Localized Not run szTestResultD3D9English Not run szTestResultD3D9Localized Not run szTestResultDDEnglish Not run szTestResultDDLocalized Not run szVdd n/a szVendorId 0x8086 Log Messages [1412:3108:0528/083229:ERROR:gpu_video_decode_accelerator.cc(276)] : HW video decode not available for profile 12 [1412:3108:0528/085739:ERROR:gpu_video_decode_accelerator.cc(276)] : HW video decode not available for profile 12 [1412:3108:0528/212542:ERROR:gpu_video_decode_accelerator.cc(276)] : HW video decode not available for profile 12 [1412:3108:0528/214126:ERROR:gpu_video_decode_accelerator.cc(276)] : HW video decode not available for profile 12 [1412:3108:0528/214820:ERROR:gpu_video_decode_accelerator.cc(276)] : HW video decode not available for profile 12 GpuProcessHostUIShim: The GPU process exited normally. Everything is okay.In Chrome, loading is slow but no errors, and the progress of loading is visual, as in, things appear one at a time.
In Chrome, view rotation using the mouse is laggy but framerate is fair
In Chrome, it is almost impossible to rotate view using just the touchscreen
I would also accept a Metro app
still, a metro app would go great with Win8
On the "Copy of Ultimaker 2" document performance improved by about a factor of 4 over the course of less than a minute. I'm on a 2011 Mac Mini driving 2560x1440 with low end graphics ("Intel HD Graphics 3000 512 MD", probably the same class as yours). Best frame rate is about 13 fps using our internal use animation test.