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Flexible animated parts in assemblies (actually working!) (well, really more of a workaround...)

Sneak peek for a tutorial I'll be making soon, just had to share when I figured this out 

Note that the trick used here is not suitable for production models or anything like that. Rather, this is just to make things look good where assembly structure and performance are not priorities.
This is all using existing built-in functionality that's been available for years, with no extensions, add-ins, or anything else!


Note that the trick used here is not suitable for production models or anything like that. Rather, this is just to make things look good where assembly structure and performance are not priorities.
This is all using existing built-in functionality that's been available for years, with no extensions, add-ins, or anything else!
Student at University of Washington | Get in touch: [email protected] | My personal site: https://alnis.dev
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It involves linear relations and creative use of patterns to generate a bunch of 3D "frames"/snapshots of the flexible model, then swapping out the model for each step of the animation by using a carefully chosen number of animation steps and slider relation ratio
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here's my guess at what you did in 5 frames (so it's choppy, but I'm too lazy to mate up a bunch of frames right now..)
Any updates on this technique? Will we see anything about it at Onshape live?