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Re: BOOLEAN RESULTED IN NO GEOMETRY CHANGE. THE PARTS EITHER DO NOT INTERSECT OR ARE TOTALLY CONTAINED
I would recommend that you go through the training. Your model tree is full of a zillion transforms. Typically in a parametric modeling tool you almost never use transform, especially like this. You model things where you want them to end up, in reference to the origin and default planes, or to other parts. It would be… -
Using Variables for vectors
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Re: Export or Collect the Coordinates of Points on a Sketch
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Sweep pattern on surface
Hello! I'm trying to create a pattern on a surface consisting of X cuts. For this I've tried using the sweep function with X projected curves with X profile sketches . The problem is that this is tedious work since I have to model X profile sketches and then create X sweep features. I also want to change the value X… -
Re: how to deal with flat panels
For thoes we were buggy when trying to recognize rectangle tube and unistrut. So for all other materials we use the custom Then you have to enter a string to represent the profile size, then the feature just appends the length. So for unistrut it would be Custom "P1000PG" Then the output will be P1000PG x 120" Or for a… -
variable Line/points
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Adding a Groove to an Object
I have a polygon solid, for the sake of discussion say a rectangle of 4" x 6" x 1". I would just like to add a 1/8" groove around the perimeter of one of the 4 x 6 faces. The groove would be say 1/4" from all the edges. It seems like maybe you could just draw lines, give the lines a width and do a negative (remove) extrude… -
'const' binding construct in predicates and preconditions
This is a suggestion for a minor addition to the FeatureScript language. The 'const' binding construct (a.k.a. 'let' in other languages) is extremely helpful for introducing short lived abbreviations in functions. It would be useful to have it available in the predicate language as well. For a contrived example consider: {… -
Re: How to make mate connectors on specific entities in a context?
It looks like you have all of the vectors needed to construct a plane that divides the pin head in half. It is possible to just create a manual plane sending the following arguments plane(origin, normal, x); Personally, I avoid using sketches in FeatureScript (too much math :smile:). If you know you'll always be working… -
turning a function into a sketch line
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