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Best Of
Looking for Beta Users: Qualica.ai - AI DFM Copilot
Hi everyone,
We’re building an AI powered DFM copilot for Onshape and are looking for a small group of engineers to try it before a public App Store release.
The goal is to give real-time, feature level manufacturability feedback while you’re designing, instead of after the part is already released.
What it can do today
- Analyzes parts directly in Onshape in real-time
- Identifies common manufacturability risks at the feature level (holes, walls, ribs, pockets, etc.)
- Explains why a feature may be risky based on process assumptions
- Highlights changes between revisions and how they impact manufacturability
We’re especially interested in feedback from people designing for low (prototype-level) to mid volume production for any mechanical part or process.
If you’re open to testing it and giving candid feedback (good or bad), please comment or DM me and I’ll share access details!
Re: extrude with smooth edges
ROKO
The document has been changed to public. Try the link again.
Re: how do i centre holes?
Most of the time, here's how I do it. Construction line corner to corner. Place point at center of construction line. - Scotty
Exploring real-time flow visualization from Onshape geometry
Hi everyone,
Reposting here — this was originally posted under New Ideas by mistake.
I wanted to share an exploratory personal project (an Onshape extension) I’ve been working on over the past few months.
The idea is to load an Onshape assembly or Part Studio into a Three.js scene via GLTF, allow the user to pick four vertices from the geometry to define an emitter plane, and use that plane to generate particles that interact with the geometry. This gives a quick, qualitative visualization of airflow (or other flow fields, depending on settings).
The goal isn’t CFD accuracy, but fast spatial intuition directly from CAD geometry.
The prototype is still rough and unpolished and has a number of limitations, especially around edge cases. That said, I found the experiment interesting—particularly the idea of using Onshape geometry as a bridge into real-time 3D and visualization workflows (e.g., Three.js, Blender-style tooling).
I’m sharing it here in case others are exploring similar ideas, or have thoughts on approaches, limitations, or potential use cases.
Re: Mate offset orientation, very confusing to me
There are two mate connectors involved in the mate. The orientation of the mate can easily be flipped as well. The positive Y has to do with one of the mate connectors. I can honestly almost never predict which sign is going to be what I want, but I’ve gotten used to just editing until I get the desired result. I’m sure if I analyze it, it does actually make sense.
S1mon
Re: Answered: How to set as default perspective in all modeling workspaces in settings?
I have to remember to right click mouse 🐁to uncover more info.
Solved:
- Click arrow under View Cube
- set to Perspective
- right click over perspective
- choose Set as default
- Done
See gif
Re: Custom Feature: Tweep
Man I do really want scaling added to tweep, but it's fundamentally incompatible with the methods I used to produce tweep in the first place. Is it worth fully refactoring the spiral generator and creating a loft based version for the 2 Christmas ornaments I need Twoft for? Because if I do go to that extreme I need to fix the opLoft functionality to allow for nested profiles in the construction of a loft body.
Re: Sweep on a conical spiral
@mario_zadra … you need to use Loft…not Sweep.
The trick is to change the point where your Loft Profile intersects the spiral.
1. add a point on the bottom line at the mid-point for both profile sketches.
2. use the pierce constraint from that point to the spiral
Re: extrude with smooth edges
I did this with split part at a fill fill surface. The surface is done with a fill around the projected curve and a guide.







