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Is there any reasonable way to work with complex surfaces?
AIify
Member Posts: 3 PRO
Hello everyone,
Thanks for your help already in advance, I am rather new to onshape but not inexperienced with CAD.
What i intend to do is modifying and working with complex surfaces created in blender, such as hands or faces. I am looking for tools that you use to do these kinds of operations as 2D sketches and splines arent really cutting it sadly. I would need 3dimensional curves, for example to create a hat that is not exactly circular (or oval) in one plane, or for a shape that wraps around another the wrist, or even for a simple grip that is somewhat ergonomic. More specific, how do I cut a complex shape such as an (irregular sinus curve) into the circumference of a hollow tube - i cant even manage to create a sketch that cuts towards the center of a ball ? How do you do these kinds of tasks? what tools do you use?
Thanks again for any help
Thanks for your help already in advance, I am rather new to onshape but not inexperienced with CAD.
What i intend to do is modifying and working with complex surfaces created in blender, such as hands or faces. I am looking for tools that you use to do these kinds of operations as 2D sketches and splines arent really cutting it sadly. I would need 3dimensional curves, for example to create a hat that is not exactly circular (or oval) in one plane, or for a shape that wraps around another the wrist, or even for a simple grip that is somewhat ergonomic. More specific, how do I cut a complex shape such as an (irregular sinus curve) into the circumference of a hollow tube - i cant even manage to create a sketch that cuts towards the center of a ball ? How do you do these kinds of tasks? what tools do you use?
Thanks again for any help
0
Comments
- tools for nonlinear curve transforms - wrapping onto cones and cylinders, folding them based on some reference curve
https://cad.onshape.com/documents/0bb13c1b6ed6d4a6dd75cf99/w/b4493d47a45c27ce485c84b9/e/1299ae499a697e3b28bca1e4
- tool for rolling/unrolling closed contours onto cylinders:
https://cad.onshape.com/documents/0a110db94725cadd8c9a9b73/w/38370845e3bd9825fbb136d9/e/76245601fe54f319c9eff2db
- feature for parametric curve definition https://cad.onshape.com/documents/d8aab1e0e7ae10038a6830e0/w/9dfdd631d025960813b8f2df/e/ba4054f79173536a994fd0da
- the thread on the forum about Organic surfaces:
https://forum.onshape.com/discussion/7188/organic-surface
and Sculpt face feature:
https://cad.onshape.com/documents/2c277b8c65f802c616cd16d4/v/8460dd533e59ecf92219c86b/e/cf6e6e7f9227d2ebbc72d1fa
Variable section sweep feature:
https://cad.onshape.com/documents/2d81c59d7fc5df36ecbaecf3/w/a2de18e932e02a4bd51d3af3/e/c17e4dc293d0b843fc524ca6
Also usually you can get several recomendations from surfacing pro's about specific problem if you'll be willing to share a link to the document.
That's great to hear, I will spend the next while working though these and seeing what works for me!
This really helped a great deal as i am not too familiar with the community features.
I tend to use 2 noded splines on 2D planes and extrude to produce a 3D intersection. May seem like a simplified create method for complex geometry, but with these 2D displays we're looking at, 3D splines are tough to control. Some times I worry that people might think I'm trying to ride a bicycle with training wheels. In a big project for a consumer product, it's a great structure to create maintainability, inheritability and robustness while creating some complex stuff. I mean something that looks really cool.
This morning I'm creating a new tail piece for my motorcycle and building the 2D constructs for the complex shapes.
If you're a math major and want to see what those equations look like, then go for it. Me, I'm a product designer with a simple mind.
I spent the morning creating 2 surfaces. Once this is right, the rest is easy. I'll share with you what I was doing.
My constructs are:
-2 sketches
-2 surfaces derived from the 1st cap I made
The derived surfaces from the 1st cap, why redo'm?, 1st cap fits great. Why deal with curves when you have surfaces? I don't need the curves from the 1st cap and prefer working with surfaces. Why? You get position & direction with a surface, a curve, you only get position. The new cap, well, there aren't any surfaces yet so I'm back to building curves to create new surfaces.
These 2 surfaces are created with edges, sketch curves & every normal to, tangent to that exists. These 2 surfaces are tightly controlled for curvature and profile matching. They're mirrored because my bike is symmetrical.
How'd we do?
I'm trying to eliminate that harbor freight trailer light from my bike. I've got an LED strip coming and need a new tail piece.
side view:
top view:
rear view:
3D:
I don't like the top view, it's too round.
Have we talked about parametrics yet? Let's make a change. Top view, pull spline handle:
I like this better:
Look at the side view. The high lighted edge has a 500mm radius and matches the rear wheel making it looks like it belongs there:
Hope you're not blowing a gasket. I can only encourage you to figure it out. It's not that hard and comes with practice.
The mounting points are highlighted on the mesh which represent the heads of the bolts that'll be used to mount the new tail piece:
If you look at previous tail piece designs, the bottom wouldn't wrap around these bolts so I have to add more control to "Loft2":
Previously this surface edge wasn't controlled and was left natural meaning the system was allowed how to figure out this transition. Typically, that won't do and I need more control to pull the surface outward and clear the bolts. I elected to use a "3D fit spline" (3D sketch) to accomplish this task. Curves need both position & direction. In fact, so do surfaces and I should write up what this means in more detail to help people trying to understand surfacing.
Extending the bottom surface and checking the geometry:
I've also included a mounting datum which represents the bike's frame where the holes are located. This will be used when designing c'bores for the rear tail piece.
So here's a 1st shot at thickening just to see how things are going:
There's still a lot of work to do and I'm not ready to solidify these surfaces quite yet. The thickening is temporary and will be deleted after writing this post.
HWM-Water Ltd
The resemblance to cylon was totally unintentional:
Twitter: @onshapetricks & @babart1977
I've been using onshape's meshes to aid in designing motorcycle parts and since I'm paying for them, it's good to get the 1st one right. This part is really expensive and having the 1st one fit, I saved a lot of $'s.
It's great to get that harbor freight tail light off the back of my bike. Maybe now they'll allow me into heaven.
Wired up the lights:
The scanner fits on an ipad, let me know if you have any issues.