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Is there a simpler way to model this circular wave geometry?

daniel_baileydaniel_bailey Member Posts: 7
I have modelled a wavy track designed to be a surface on which a cam rides, and is pushed up and down.
See the part in this document:


Currently, to create this part, I have to...
 - create a pair of curves that match the top of the waves on the inside and outside of the tube on which they sit
 - loft these curves down to circles on the base of the tube
 - split the resulting surfaces into pairs of surfaces and draw extra lines between them
 - fill the two areas surrounded by these curves that now define the top surfaces
 - then split, add lines and fill again for the bottom surface

I know the last set of [split, draw lines, fill] could be avoided as that's just a flat disc, which can be modelled in a simpler way, but this felt cleaner and more consistent.

However, I still feel like this a significant number of operations.

I need to make a few of these parts, and wanted to know if there was an easier and simpler way to model them?

(I'm tempted to write a featurescript to generate them, but would be happy to find a simpler way to do it)



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