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Generating Random Imperfections
craigj
Member Posts: 2 ✭✭
I am looking for ideas on how to model/generate imperfections on objects modeled in OnShape.
I user onshape for modeling items for 3D printing.
Right now I am revisiting a model of a padlock that I made for a Halloween prop
This is a photo the original that I 3D printed and painted last year

This year I want to make one that looks a lot more beat up and broken
I have already modified the model to break it up into 'broken' pieces

What I am looking for now is ideas on how to distress the surface of the front face and pieces of the shank.
Pitting, scaring, dents, etc. I could do this with a Dremel tool after printing (which was my original plan)
But I thought it might be better to try modeling these imperfections so that I get these effects in the print itself
Has anyone tried doing something like this in On Shape before?
I user onshape for modeling items for 3D printing.
Right now I am revisiting a model of a padlock that I made for a Halloween prop
This is a photo the original that I 3D printed and painted last year

This year I want to make one that looks a lot more beat up and broken
I have already modified the model to break it up into 'broken' pieces

What I am looking for now is ideas on how to distress the surface of the front face and pieces of the shank.
Pitting, scaring, dents, etc. I could do this with a Dremel tool after printing (which was my original plan)
But I thought it might be better to try modeling these imperfections so that I get these effects in the print itself
Has anyone tried doing something like this in On Shape before?
0
Answers
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I think, by its nature, Onshape isn't really designed for those kinds of 'cosmetic' features. You could certainly do things manually, but that sounds like a lot of work.
If you want to do something before printing, I would look at something like Meshmixer after exporting the STL from onshape: http://www.meshmixer.com/1 -
Bump maps can turn applied visual textures into 3D texture in an mesh model. Not in Onshape though. I don't think in Meshmixer either. Things like Rhino (not ideal for this) or Zbrush or any 3D animation package like 3DSMax or god forbid Houdini (massive learning curve).0
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I think the Dremel would be easiest
Senior Director, Technical Services, EMEA4 -
You could try the Sculpt Face FeatureScript: https://cad.onshape.com/documents/b8730d44070bc0466ad80444/v/f33e89a2df8c548621ea2b0f/e/ec46353fdee854c09f4deddb
You might be able to define local areas with sketches, then use the Scupt tools to deform the surfaces.0 -
This recently released YT video by Prusa illustrates some interesting tools that seem appropriate for what you want to do and some of them are free.
https://www.youtube.com/watch?v=HZEe2LQNquI
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Blender could definitely work for what you want and is free, but it’s got a unique UI that can make it tough for beginners (source: am a beginner). Beyond that, Dremel is a pretty good option for your project.0
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The simplest option I've used: download an image from a texture, import it to 3d Builder (microsoft and free), export to stl, import the stl in onshape.0



