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Generating Random Imperfections

craigjcraigj Member Posts: 2 ✭✭
I am looking for ideas on how to model/generate imperfections on objects modeled in OnShape.
I user onshape for modeling items for 3D printing. 

Right now I am revisiting a model of a padlock that I made for a Halloween prop
This is a photo the original that I 3D printed and painted last year



This year I want to make one that looks a lot more beat up and broken
I have already modified the model to break it up into 'broken' pieces




What I am looking for now is ideas on how to distress the surface of the front face and pieces of the shank.
Pitting, scaring, dents, etc.  I could do this with a Dremel tool after printing (which was my original plan)
But I thought it might be better to try modeling these imperfections so that I get these effects in the print itself

Has anyone tried doing something like this in On Shape before?   




Answers

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    tim_hess427tim_hess427 Member Posts: 648 ✭✭✭✭
    I think, by its nature, Onshape isn't really designed for those kinds of 'cosmetic' features. You could certainly do things manually, but that sounds like a lot of work. 

    If you want to do something before printing, I would look at something like Meshmixer after exporting the STL from onshape: http://www.meshmixer.com/
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    NikNYCNikNYC Member Posts: 68 ✭✭
    Bump maps can turn applied visual textures into 3D texture in an mesh model. Not in Onshape though. I don't think in Meshmixer either. Things like Rhino (not ideal for this) or Zbrush or any 3D animation package like 3DSMax or god forbid Houdini (massive learning curve).
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    NeilCookeNeilCooke Moderator, Onshape Employees Posts: 5,374
    I think the Dremel would be easiest :smile:
    Senior Director, Technical Services, EMEAI
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    romeograhamromeograham Member, csevp Posts: 657 PRO
    You could try the Sculpt Face FeatureScript: https://cad.onshape.com/documents/b8730d44070bc0466ad80444/v/f33e89a2df8c548621ea2b0f/e/ec46353fdee854c09f4deddb

    You might be able to define local areas with sketches, then use the Scupt tools to deform the surfaces.
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    michael3424michael3424 Member Posts: 676 ✭✭✭✭
    This recently released YT video by Prusa illustrates some interesting tools that seem appropriate for what you want to do and some of them are free.

    https://www.youtube.com/watch?v=HZEe2LQNquI


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    Evan_ReeseEvan_Reese Member Posts: 2,064 PRO
    Blender could definitely work for what you want and is free, but it’s got a unique UI that can make it tough for beginners (source: am a beginner). Beyond that, Dremel is a pretty good option for your project.
    Evan Reese / Principal and Industrial Designer with Ovyl
    Website: ovyl.io
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    george_lacerdageorge_lacerda Member Posts: 2
    The simplest option I've used: download an image from a texture, import it to 3d Builder (microsoft and free), export to stl, import the stl in onshape.
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