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Is there anything documented anywhere on Mating efficiency? ie: which mates are most CPU/GPU taxing, and by how much.
In general I assume a most mates are pretty close to each other except for maybe tangent mates which are more taxing. Group Mates are also more efficient (I think). In my sub-assemblies (that are used in large assemblies) I'll take a few dozen mates to put everything in properly (including hardware), but then once it's all done I'll do a group mate and suppress all other mates. I suspect this makes things smoother in a larger assembly composed of multiple smaller assemblies like this. I remember hearing (in a webinar I think) that a group mate is pretty low-taxing on a CPU. I'm working from home at the moment and using a low-powered laptop PC (only has an integrated GPU) at the moment so keeping it efficient is important to me.