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Animation fun
john_mcclary
Member, Developers Posts: 3,936 PRO
in General
I don't have a reason to post, I just thought it looked cool
15
Comments
Twitter: @BryanLAGdesign
Twitter: @onshapetricks & @babart1977
I'm gonna post more here as I find time to come up with more..
I have an animation project that is actually for work.
I am trying something new, at beginning of the gif you will see a little clock.
That is what is being animated, 1 revolution. Everything else is timed through relations and the wave paths.
This way I am hoping to be able to use this sub assembly as a "caned cycle" seeing's how this is one of a dozen sub assemblies all working in unison but at different intervals.
My hope is to be able to only need a simple 1 revolution on the top level assembly every time I want to 'cycle' this operation.
Which should simplify the whole process.
Twitter: @onshapetricks & @babart1977
There are over 7000 parts in the main assembly, I have to draw the line somewhere
Twitter: @onshapetricks & @babart1977
I love how all the parts are clearly machinable. That's an expert level of parts knowledge that I don't have...
There are dozens of ways to make an asrs. You can find a lot of example videos on youtube.
Activation is done through the cylindrical mate, selecting the sliding DOF option.
Getting it to activate properly was done through a lot of trial and errors so certainly not optimized.
I haven't found a rapid way of making the handle yet. (it was tediously constructed with individual sketches for every level of troughs and grooves)
I love when a constant speed input results in a bunch of different parts moving seemingly at different times and speeds