Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
How to loft topo lines into a solid
I also would attach a link to it, but I don't know how.
Thank you
Mark
Best Answers
-
EvanReese Member, Mentor Posts: 2,188 ✭✭✭✭✭The best way I can think of is to use the offest surface command with the value set to 0, then box select all of the sketch faces to convert them to surfaces. From there you can export it as a RHINO file and use the DupBorder command in rhino to get curves from the surface edges. You don't need these curves to use the heightfield command in Rhino though. For that, you need to find a way to produce a bitmap as the input with the greyscale value representing the height. You could try getting it from Onshape, by making all of the surfaces black, dropping the alpha some, and screenshotting it like this. You'll still get the lines, so you'd have to find a way to blend them. In poking around for a better source for this depth map, I found this instructable about printing topo maps that might be the best solution for what you're after.Evan Reese1
-
steve_shubin Member Posts: 1,096 ✭✭✭✭@mark_schneider770
If you’re not able to get that solid with rhino, then you might be able to do it with formZ. You’ll have to check with the makers of formZ to see if the educational version will give you access to their Terrain toolGreat advice on that offset surface tool @Evan_Reese
I was able to bring that into formZ no problem and then awls I had to do is convert the lines to NURBS I think it was, then group select all of the topo lines, select the Terrain tool, then select the boundary
Then a few Booleans to trim around the island and then it’s a matter of applying materials
By the way I’m not that great at customizing materials. So I’m sure somebody else could come up with a better dirt or rock surface and a better water. But I’m just not that great at texturing and materials and rendering.
But hopefully you can get the idea on how it was no problem taking those TOPO lines and coming up with this shape without any problem
1
Answers
but I doubt it will let you into our Enterprise account either.
https://ferndalesd.onshape.com/documents/a3a123d5130d03457ffe1430/w/4b0fab9322f17b200b1ca6a8/e/0759aada55091e807c8c0ba9
Thanks
https://cad.onshape.com/documents/a3a123d5130d03457ffe1430/w/4b0fab9322f17b200b1ca6a8/e/0759aada55091e807c8c0ba9
Thank you
If smooth isn't super important then you can do this with one extrude feature and one boolean to merge them like this
If you’re not able to get that solid with rhino, then you might be able to do it with formZ. You’ll have to check with the makers of formZ to see if the educational version will give you access to their Terrain tool
Great advice on that offset surface tool @Evan_Reese
I was able to bring that into formZ no problem and then awls I had to do is convert the lines to NURBS I think it was, then group select all of the topo lines, select the Terrain tool, then select the boundary
Then a few Booleans to trim around the island and then it’s a matter of applying materials
By the way I’m not that great at customizing materials. So I’m sure somebody else could come up with a better dirt or rock surface and a better water. But I’m just not that great at texturing and materials and rendering.
But hopefully you can get the idea on how it was no problem taking those TOPO lines and coming up with this shape without any problem