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Modify an existing polygon? e.g from 6 sides to 8 sides.
christopher_owens
Member Posts: 235 ✭✭
Hello! I didn't see this in the help or anywhere in the Forum. Also I didn't find in the sketch anywhere to "update" the number of sides to the polygon. I fear I will have to "start over" as this sketch was the first in the model!...Maybe, but still, adding two sides will effect the downstream features (tangent alert!).
Back to the question. How to modify an existing polygon?? I guess you could add to this swapping "Inscribed" </> "Circumscribed".
Back to the question. How to modify an existing polygon?? I guess you could add to this swapping "Inscribed" </> "Circumscribed".
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Best Answer
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andrew_troup Member, Mentor Posts: 1,584 ✭✭✭✭✭@christopher_owens
I agree that this is missing and needed
I will add this to my improvement request for a constraint manager:
The "circular pattern" constraint, which is automatically created and displayed for polygons, needs to be editable subsequently. Preferably, even for conventional circular patterns, where the number of divisions is currently editable, that number would be accessible (perhaps simply highlighted) by clicking on the constraint in a list.
Otherwise, in a complex sketch, that anonymous number can be hard to find, and/or confusing as to significance.8
Answers
I agree that this is missing and needed
I will add this to my improvement request for a constraint manager:
The "circular pattern" constraint, which is automatically created and displayed for polygons, needs to be editable subsequently. Preferably, even for conventional circular patterns, where the number of divisions is currently editable, that number would be accessible (perhaps simply highlighted) by clicking on the constraint in a list.
Otherwise, in a complex sketch, that anonymous number can be hard to find, and/or confusing as to significance.
My take is that OS UX and development philosophy are guided by both the limitations of and their "vision" to use the browser. I notice their comments regarding UX always seem to revolve around saving screen real estate and the like. I'm not experienced enough to know the development trajectory of webgl and how that capability, or lack thereof, impacts OS design decisions. Obviously, it's all about what is technically feasible as well as what fits their UX vision.
@stg434 you can edit patterns, they have editable counts and dimension. You can also brake pattern apart if needed (remove constraints).
Create a circular pattern (say, of small circles) whose centres would immediately become polygon vertices when a polyline was sketched by snapping to them.
It's still quite a bother changing the number of sides, but preferable to starting over again.
so, just changing the value in 6x, should change the number of sides.