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A few questions regarding Onshape
IsleofGough
Member Posts: 26 ✭
I am just learning Onshape, and I find it intuitive and powerful. I have a few questions though:
1. Is there a way of changing to display to match the material assigned to a part rather than the color assigned? I realize I can add the rendering addin and use that, but Fusion can show a match of the material.
2. I know that constraints can allow animation, but is there a way of animating an assembly the way there is in the animation tab of Fusion 360?
3. Zooming way in to a circle shows a series of lines rather than a smooth curve. Is this just a display issue or can this cause problems with precise alignment and tangents?
4. You can copy a sketch, but can the copied sketch be rotated around an axis (so that you basically are copying a top sketch to a side sketch?
5. Can you extrude at an angle? I know you can do this in an awkward way by creating a sketch that has an angled line and extruding that and then using the face of the extrude as another sketch plane, but that is cumbersome. This came up as I am trying to recreate the Venn puzzle sphere as a practice exercise.
1. Is there a way of changing to display to match the material assigned to a part rather than the color assigned? I realize I can add the rendering addin and use that, but Fusion can show a match of the material.
2. I know that constraints can allow animation, but is there a way of animating an assembly the way there is in the animation tab of Fusion 360?
3. Zooming way in to a circle shows a series of lines rather than a smooth curve. Is this just a display issue or can this cause problems with precise alignment and tangents?
4. You can copy a sketch, but can the copied sketch be rotated around an axis (so that you basically are copying a top sketch to a side sketch?
5. Can you extrude at an angle? I know you can do this in an awkward way by creating a sketch that has an angled line and extruding that and then using the face of the extrude as another sketch plane, but that is cumbersome. This came up as I am trying to recreate the Venn puzzle sphere as a practice exercise.
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Comments
3) you are talking about graphic Tesselation quality - this does not affect accuracy and can be adjusted in 'Appearance' See screen shot below
4) Once you copy the sketch, activate another sketch (on plane, face, or Mate connector) of your choosing and paste. Use Transform if you want to move the sketch elements further.
5) This is done with several Feature Scripts - I use ExtrudeDir most often. See screen shot below for 'Add custom feature'.
3) As far as I can tell, tessellation quality can only be assigned to a solid, not to a sketch. (See attachment). Maybe this is just a representation, but I am not sure this is how Onshape interprets the curve.
4) I can copy elements from one sketch to another and can rotate elements or transpose them within a sketch. I can also copy a sketch. But I am not seeing anyway to rotate or transpose an actual sketch. The only way to do this that I can ascertain is to create a solid with an extrusion and use the face for a new sketch.
5) That is helpful. Thanks!
if you are to ask Onshape to plot a point on that arc the output would be precisely what you would expect. The curve shows as a jagged edge because Onshape dose not waste processing time to show such a zoomed in sketch. This is not just Onshape, it is all CAD. AutoCAD at least gives you the option to enter a separate command to regenerate lines that will smooth arcs while zoomed in. But it really doesn't matter from a mathematical perspective, just an artistic one. And we are not artists.
Your options are to a) create a new plane and move the sketch to that plane or b) edit the existing plane's definition to re-orient it.
and for #2 - No, there isn't a dedicated animation environment or tool. You can move things around in assemblies manually and animate a single mate (eg to rotate a linkage back and forth), but you can't do complex animations with "camera" controls and exploding assemblies and things like that. Also, there's no "recording" function either.
Regarding "be assured, it is graphical.", that is good to know, particularly for trim operations. Illustrator does redraw at zoomed levels as does Houdini and Rhino and Fusion, at least better than Onshape. I haven't tried that in Solidworks yet.
So far, I find Onshape more straightforward and logical than other parametric CAD programs, so it is a pity it can't do photorealistic materials or animation. It does have advantages over the free version of Fusion in unlimited models, export to 3dm, and ability to use feet+inches in entering data and in drawings/dimensions.
Alternatively, you can define a sketch plane using an implicit mate connector that references existing geometry.
So, you can use a part or even simple sketch geometry.
With a part like the ones you've shown, your best approach is probably like you suggested. Start with at least a lines and/or points, then use those to create the planes you need.
Multi Mate Connector featurescript
https://cad.onshape.com/documents/5d8da63844bedebe5cff72b1/w/96a36142be717fc84a504e3f/e/11dcab8f665add80b9aced0a
If you’re moving a sketch to a new location, then you may want to put the reference mate connector and the new Multi Mate connector before the sketch in the features list. And of course you could always do this after you’ve created your sketch. You could just re-order your features
Good thing I’ve got the author of that FeatureScript looking over my shoulder. Because I can’t even remember if I ever ever took time to look at that first field — LOL.
I’ve always just went with Default
So yeah I selected a couple of those and saw that I could get away without using a mate connector by using CENTROID and FACE.
There was no path in the example I used, so I didn’t have that option
I was able to select CENTROID and get the same exact result as when I used the mate connector
Now I’ve got reason to like the tool even more
Thanks Konstantin
👍