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It is possible, but not in the features current state. I will need to add the ability to use a feature as a texture input. The image would need to be placed inside a sketch, then that sketch could be selected as a custom material.
I'm adding this to my improvements list. This is a fantastic idea!
It may take a while, but I plan to re-write the feature from the ground up. When I do, I will try to implement this.
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Glad to know it might be included in future versions- but with no delivery date 😉
Yes, this seems like a good workflow. You need to place and size the image anyway, so a sketch is needed in the first place.
thanks!
Website: ovyl.io
@mahir
@fnxf
Evan's right, currently Onshape doesn't have the capability to wrap images. In my custom feature, the only thing an image "texture" would do is resize the image and place it in the patterned locations. It would not wrap to the surface.
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@Evan_Reese yes, I did mean just patterning sketch images for quicker visuals. Nice that Keyshot together with Rhino can export modified geometry.
@MichaelPascoe yeah, it's the wrapping (texturing) of images that I want, and if Onshape can't do it (yet), then we just have too keep writing improvement requests 😀
I'll try to work up an example for you.
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Here is a sneak peak of my To Do List for the next version. Note that I have many other projects in the way so it will be some time before I get to this. If at anytime someone needs specific functionality for their production work sooner, feel free to sponsor your specific needs through CADSharp.
- Features as custom inputs so you can use images within sketches. (Images will not wrap as this functionality is not currently possible with Onshape)
- Multi surface inputs - Select multiple faces.
- If faces are adjacent, feature will treat them as one face.
- If faces are not adjacent, feature will treat it like a new separate face.
- Configuration input for face selection: All faces, selective - Row / column count by width or height
- Selective: Range input. Example: row 2 to 5, column 1 to 3 - Color - Color per configuration
- Color gradient from column or row similar to "selective" input
- Property
- Name
- Description
- Part number
- etc
- Border: trim parts to edges will now automatically extend parts beyond edge then trim them. Previously required you to "save parts at edges" then "trim parts at edges".
- Other
- Flip columns and rows
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Website: ovyl.io
@marshall_poland Here is a UX sneak peak:
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The way I'm using it, the pattern ends early at edges:
So, there are some bricks "missing":
Can I somehow cover them?
@gauthier_östervall,
Try changing the grid type to Staggered and trimmed.
This is basically adding two configurations:
Other > Border > Save off surface parts
Other > Border > Trim parts at edges
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- "Sort X" confused me. Maybe because I'm a programmer, I interpreted "sort" as "put them in increasing order". "Fix" or "Auto" would be a better word.
- I don't find to rotate the pattern. Like if you want the grain of the wood pattern to go perpendicular to default.
- scaling confuses me a lot. Here is a picture of "Tongue and Groove", applied to a small surface.
- scaling gives x, y, z, but are there the global axis? Maybe the ability to give a direction line? I my example above, the small surface is slanted, so global axis don't help.
Thanks for the energy you're putting into it, I've been missing this since forever!
@gauthier_östervall, these are great suggestions! I will add a few of them to the list for sure.
As far as the tongue and groove material, this one, along with some others, have some default real world values that they instantiate with. This is so that you can place these on a real wall and not worry about it being the wrong scale because it is based on real world dimensions.
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