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How to extrude from object to object?
a_d180
Member Posts: 4 ✭
I have a sketch, a face, and an edge - top to bottom:
-----edge------
-----face-------
-----sketch----
How do I extrude a sketch profile from the face to the edge?
I'm moving from Fusion 360 where I can extrude from object to object, and I use this feature a lot.
-----edge------
-----face-------
-----sketch----
How do I extrude a sketch profile from the face to the edge?
I'm moving from Fusion 360 where I can extrude from object to object, and I use this feature a lot.
0
Best Answers
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NeilCooke Moderator, Onshape Employees Posts: 5,724First direction to edge, second direction to face (may need to flip direction)Senior Director, Technical Services, EMEA0
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steve_shubin Member Posts: 1,098 ✭✭✭✭@a_d180
For the edge, you could pick an end point of that edge, similar to how I picked a point in this GIF0
Answers
For the edge, you could pick an end point of that edge, similar to how I picked a point in this GIF
As I understand, this trick is just a workaround, because I cannot use it when I need to extrude from face to edge in both directions (say, symmetrically), right?
Also, it's quite mind breaking to extrude to the farthest object first and then reverse the direction to the nearest one.
https://cad.onshape.com/documents/aea362ca8515d5df615f2373/w/d6e12faf396f5c2872b93460/e/fa6cf586f660814108f246a3
You said —
Extrude face to edge, in both directions
So I’m guessing you mean extrude up to a face in the positive Z direction. And then extrude in the negative Z down to something like an edge
So this would be an extrusion going in opposite directions
For this, take a look at the Part Studio titled Both Directions. See if this is what you were looking for
You mentioned Symmetry. So let me give you an example of an extrusion that is symmetric about a point or about a face, but not symmetric about the sketch that is being extruded
And for that, look at the next part studio — the one that says Symmetry.
I extruded up to a point and then I offset in the positive Z. And then for the second part of the extrude, I extruded up to that same point again, but this time I offset the same amount, but in the opposite direction, along the negative Z. So I ended up with a part that is symmetric about a point or face, other than that of the sketch that is being extruded
As far as the arrows showing the first and second directions of the extrude. Just drag the arrows roughly where you want them. Then start to do some input.
Sometimes, as soon as you start to do some numerical input, the arrows flip. And you may have to drag the arrows again to roughly where you want. And then you should be able to either select a face or vertex, or a part, or key in a distance. Do this for a while and this will help you to get the hang of how those arrows work