Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
Split by UV curve?
EvanReese
Member, Mentor Posts: 2,135 ✭✭✭✭✭
Using opCreateCurvesOnFace() I can generate UV curves for a given face. Is there a way to split that face with the curve without making surface geometry to do it?
Evan Reese
0
Best Answer
-
MichaelPascoe Member Posts: 1,988 PRONot atm. @Jacob_Corder?
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴0
Answers
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴
I looked at how you approached it on Thickness Analysis, and I'm essentially trying to avoid doing that, haha. It's a good solution given the tools we have but I'm betting it wasn't your Plan A either.
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴
I don't think there's anything available now, but there may been something soon, based on some discussions. Theoretically, splitting a surface by U or V is relatively simple mathematically, and should leave you with two surfaces which are identical to the original.
This isn't 100% what you're asking for, but I made an IR a while back for move boundary by U or V.
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴
Another way to do it would be to use opCreateBSplineSurface and supply the boundaryBSplineCurves. this generates a new face and a thicken would likely need to be created to split the face you want. this also is likely not going to be a fast approach but would allow you to create a inner loop split on a face.