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Make a plane by another plane and a line?
alexander_potochkin
Member Posts: 45 ✭✭
I may be missing something obvious, but how to make a plane which is perpendicular to a line on another plane?
Thanks!
Thanks!
0
Best Answer
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andrew_troup Member, Mentor Posts: 1,584 ✭✭✭✭✭Well, @shashank_aarya
Your wishes have already been answered. Check out the latest
Improvements to Onshape - October 29, 2015
Item 25
Answers
It's trivially easy in Solidworks, but I must admit I haven't nailed it in Onshape.
I put in an improvement request a while back to modify the way "Line Angle Plane" works to remedy this, suggesting that the default "other" plane be the plane on which the line was sketched, unless the user chose to preselect another plane...
but the remedy recently implemented by Onshape adopted only the second suggestion, and only indirectly, because it requires specifying a point on the other plane, not just picking the plane (at least, according to the "New in Onshape" demo) In many cases there will be no point (or vertex) on that plane.
I look forward to seeing what answers people come up with. It's probably perfectly simple and obvious!
How about creating a tech tip: How to create planes in Onshape? This would be very welcome for me too..
I had hoped that would be the case, but hadn't got around to checking it on the off-chance...
(BTW: Is there a reason the sketch plane could not be the default, in the absence of a user preselection? I imagine there probably is)
I do wish there was a second-tier, more penetrating summary of new functionality: the one we currently get is pretty much an executive summary at times, and few users will have disposable time to discover the remainder by blue sky research.
I realise you have to prioritise the time balance differently than we users do, but in most cases what I'm requesting could just be a bare (textual) list of hints: if we know where to look, we can flesh it out by trial and error.
Try this instead, extrude a sketch as a surface. Then draw on the surface. Perfectly acceptable.
Create a sketch:
Extrude as surface:
cylinders on planes:
This is a simplified method for generating sketch planes that's more easily understood. Try it and tell me if it's easier to understand.
This is just a variant on standard geometry creation, a boss on an extruded body. Data wise, it's the same thing.
I don't think the problem you're kindly helping to solve, @billy , is intrinsic to planes:
Solidworks went from being rather problematic to being very good, in terms of plane specification, simply by attending to the creating and editing interface (and, at one point, throwing it out and starting over again)
Your suggestions will have advantages in some situations, undoubtedly, and it's great to have a variety of options at hand.
For instance, it strikes me that the ability to create multiple planes in one hit (provided they're all normal to an existing plane or surface) is a great suggestion, particularly given that they need not be contiguous (as your example nicely demonstrates)
And for individual oblique planes, maybe a transform/rotate about the sketch line? That could be a lot easier to understand, being produced stepwise, than other compound angle methodologies.I've done similar with planes, but the model ends up littered with intermediates, which this alternative procedure neatly vacuums up.
I think there's probably a lot more depth and applicability in your post than I first realised.
Thanks, bud!
It is already available. Sorry for the post.
Your wishes have already been answered. Check out the latest
Improvements to Onshape - October 29, 2015
Item 2
Such a plane is essential for the profile sketch needed to use the edge as the path for a sweep, among other things.
When we get 3D sketches it will serve a similar purpose for them.
It could also be used to set up the planes at points along a snake's spine for ribs, or for loft sections to model the snake's body (conceptual abstraction)
Point normal is (on the face of it) a more limited version of the above, for straight lines only. A straight line can be thought of as a curved line with zero curvature, so it seems the same command could serve for both. However, according to Help, you can optionally define that straight line by (say) selecting a cylindrical or conical or other revolved face or surface (the line being the implied axis of that face) or even just a complete or part circle (implied axis, again), and I can well understand it would get a bit complicated to embrace that rather arcane (and, I have to say, impressively powerful) capability under "Curve Point"
Plane point (I would personally think of it as "Plane thru point" provides a plane parallel to the given plane passing through the given point.
It might be useful to think of it like this, though, if you're used to MCAD already :
It's effectively the end face of a (large) sketch extruded as a solid from the given plane, if you had chosen the given point as the end condition for an "up to vertex" extrusion.
So it is useful in the interim, to work around the current lack (in Onshape) of that particular end condition. You could define a plane in that way, before performing an extrude.
- - - - - - -
Plane definition by the user, I would have to confess, is not currently one of Onshape's crowning glories.
And the worst case, it seems to me, is "line angle".
The latest enhancement seems to me something of a bandaid on a wound that ideally needs the attentions of skilled surgeons.
The fact that they're such a deeply embedded legacy item, being fundamental to the underlying structure of some models, could make it a bit hard to dig them out of what looks to me like a bit of a hole. #
But legacy holes get deeper at an exponential rate.
Given we're still in beta, if it has to be done sometime, the present seems to me to be an ideal time to start
(or it would be more fair to say, speed up) digging.
Which is my reason (or if it backfires, my excuse) for being outspoken on this matter.
# On the bright side, they've been so hard to use that perhaps not many existing models rely heavily on them.
Thanks, had a little play about and managed to set planes using all three commands. Curve point and plane point both worked well and as you said useful on sweeping shapes along a sketch line. Point normal worked in it gave me a plane but appeared to be the same as plane point.....perhaps I wasnt using it with a cylinrical shape on an angled plane. Still it gives me a better insight into creating new planes!
Thanks again to this wonderful forum I found the right solution to create a plane which is perpendicular to the given line on another plane. Preselecting the plane and the plane + hitting the plane button + setting 90 degrees line angle option
does the trick.
Looks like the recent updates do well.
Thanks!