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Why is my iPhone 12 faster than my Workstation M1 Ultra Mac?
nick_papageorge073
Member, csevp Posts: 823 PRO
The graphics are flawless on my now old iPhone 12 Mini (not the pro model). Spinning and zooming is instant. And it seems graphics loading time is also faster. All the physical computers I've tried, including linux machines set up for AI with 3080 Ti GPU's, and my main machine an M1 Ultra with a lot of GPU cores and 64GB of shared memory, are noticeably slower on the graphics redraw time, and the responsiveness of spinning things around. Especially for assemblies with pcba's. Why is this?
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https://cad.onshape.com/check
On that page is a link to further graphics debugging:
https://cad.onshape.com/help/Content/webgl.htm?cshid=webgl
Yes. I have opened the most complex things on both. iOS does feel pretty smooth for spinning stuff around etc. However there are way too many things that just can't be done on the browser. Cross sections are next to impossible. I see it more as an emergency tool. I should spend some more time with the mobile version now that the iPad version has been improved, or possibly try running the iPad app on my M1 mac.
It's nothing like my pc with descrete graphics, but that's to be expected.
I had an iPhone for a couple weeks and it was pretty fast. You should try using it on an android. Holy crap! It may take you 20minutes to attempt a zoom in. Even on small models. I'm sure Onshape devs really don't give an F about Android. Since most updates and features are on ios, and Android has way too many varieties
If we were able to side load the iOS app onto an M1 or M2 Mac, would it be just as fluid as the iOS app, since the Mac has Metal also and the same chips now?
Thanks.
In the App Store, there are very specific ways to say which platforms an app is designed to run on. If a developer mistakenly allows their app to be downloaded an run on a platform on which it wasn't designed/tested, they can end up with a bunch of bad reviews and they can't disallow future downloads on that unsupported platform without de-listing the current app and making a new listing (loosing their star ratings and app store rankings).
So it's very important to app developers to carefully choose which platforms they will support.
All that said, I would love to be able to test out the iPad app on my Mac.