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# plane creation questioning

hervé_pipon
Member Posts:

**60**✭✭
Hello

My question :how can I create a normal plane, with an origin point specified on its normal line, and with a pierce point on another specified point.....

Let see on a drawing :

I created the

And

My problem is that I want the

I don't know if i t's very clear

My question :how can I create a normal plane, with an origin point specified on its normal line, and with a pierce point on another specified point.....

Let see on a drawing :

I created the

**circle0**with the following code :var R = definition.Radius; var Angle = definition.myAngle; var x0 = definition.Xcoord; var y0 = definition.Ycoord; var z0 = definition.Zcoord; const sphereCenter = vector(x0, y0, z0) ; const sphereRadius = R.value * meter ; const ApexPoint = vector(0 ,0 ,R.value ) * meter ; const FirstRadius = vector( sphereCenter + ApexPoint ); opFitSpline(context, id + "line_0" , { "points" : [ sphereCenter, ApexPoint ] }); // a vertical radius as reference var sketch = newSketch(context, id + "sketch", {"sketchPlane" : qCreatedBy(makeId("Front"), EntityType.FACE) }); skPoint(sketch, "apex" , { "position" : vector(x0, z0) + vector(0 ,R.value ) * meter }); skSolve(sketch); const sketchPlane_0 = plane(ApexPoint, FirstRadius); var sketchId = id + ("sketch_0" ~ 0); var sketch_0 = newSketchOnPlane(context, sketchId, { "sketchPlane" : sketchPlane_0 }); skCircle(sketch_0, "circle0", { "center" : vector(0, 0) * meter, "radius" : sphereRadius * sin(Angle) }); skPoint(sketch_0, "apex" , { "position" : vector(0,0) * meter }); skSolve(sketch_0);

And

**circle_1**with this code :const endPointX = sphereCenter[0] + sphereRadius * sin(Angle) * cos(angleInDegrees); const endPointY = sphereCenter[1] + sphereRadius * sin(Angle) * sin(angleInDegrees); const endPointZ = sphereCenter[2] + sphereRadius * cos(Angle); const endPoint = vector(endPointX, endPointY, endPointZ); var newId = id + i + 1 + "line_" ; opFitSpline(context, newId, { "points" : [ sphereCenter, endPoint ] }); var plane_temp = plane(ApexPoint,endPoint); var sketchId = id + ("sketch" ~ i + 1); var sketch_loop = newSketchOnPlane(context, sketchId, { "sketchPlane" : plane_temp }); var newCircleId = "circle_" ~ (i + 1); skCircle(sketch_loop, newCircleId, { "radius" : sphereRadius * sin(Angle) }); var newPointId = "point_" ~ (i + 1); skPoint(sketch_loop, newPointId , { "position" : vector(0, 0) * meter});

My problem is that I want the

**circle_1**center to be on the line**id+1+"line"**(but not on endpoint) , and that the corresponding plane pass through**apex**, and taht the circle will pierce**apex**I don't know if i t's very clear

Tagged:

0

## Comments

60✭✭5,65360✭✭I would like to find the right parameters for the function like :

5,653See here from line 289:

https://cad.onshape.com/documents/12312312345abcabcabcdeff/w/a855e4161c814f2e9ab3698a/e/577e2aaf45a542f98d9343c7

The code is measuring the distance between the vertex and the line, which results in the "parameter" (0 to 1) where that minimum distance is measured along the line, then justs retrieves the tangent line and builds the plane from the vertex and normal. Simples.

60✭✭I don't understand why

But it works

But how can I give a name to this plane ?

398On planeDirection=vector(1, 1, 0), it turns out the plane(origin is Vector, normal is Vector, x is Vector) constructor normalizes the inputs, so all it needs is an origin and one or two dimensionless vectors.

60✭✭5,65360✭✭Too bad, I wanted to avoid basing my Feature on measurements.