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Making laser cutting files from a 3d model
arden_phillips
OS Professional Posts: 2 ✭✭
I am looking to see if there is a quick way to slice a 3d model of a video game weapon replica into multiple dxf cutting files at 1/8" increments. the parts are to be glued together into their full size parts and then assembled with the other parts of the replica.
Instead of having to offset 10 planes at 1/8" offsets(which is alot of clicking) then get the geometry from each plane individually (more clicking). it would be alot faster to be able to specify an array of planes on the finished model, project the geometry of the model at specified increments to each plane and write each of those sketch geometries into one or multiple dxf files
Essentially this would allow you to make a layered prototype of a model much faster then 3d printing would. all parts and slots would be designed at 1/8" increments.Bevels and chamfers could be ignored but a bonus feature would be if they would get a green line out put for engraving guide lines.
Otherwise being able to offset multiples planes in one prompt would make it alot less effort.
Thanks!
Instead of having to offset 10 planes at 1/8" offsets(which is alot of clicking) then get the geometry from each plane individually (more clicking). it would be alot faster to be able to specify an array of planes on the finished model, project the geometry of the model at specified increments to each plane and write each of those sketch geometries into one or multiple dxf files
Essentially this would allow you to make a layered prototype of a model much faster then 3d printing would. all parts and slots would be designed at 1/8" increments.Bevels and chamfers could be ignored but a bonus feature would be if they would get a green line out put for engraving guide lines.
Otherwise being able to offset multiples planes in one prompt would make it alot less effort.
Thanks!
Tagged:
1
Answers
It would be desirable to be able to easily post-tweak the location of individual planes, for cases where the increments are not strictly even.
First I would start a new Part Studio, and derive the gun from your main part studio in using the "derive" command. This done to keep a the main version uncut.
If you use a surface instead of a plane you will be able to use the array "edit: linear pattern" command on the surface. Then the split command using the surfaces as you tool.
After that you have to export each profile with RMB dxf export. There has been talk about being about to tagging faces for dxf export and then doing the lot in 1 go, this would also suit you.
Twitter: @onshapetricks & @babart1977
... For the benefit of those needing a bit more flesh on the bones, here's a couple of thoughts:
1) one easy way to create a planar surface is to sketch a rectangle, then "Loft/Surface" and pick opposite edges
2) the "array command" Bruce referred to is called "Linear Pattern" in Onshape
3) When asked for a "direction" in the linear pattern, you can just click on the surface. A (planar) face or plane is a viable indicator of direction: Onshape just takes the "face normal"
You cannot pattern the Front, Top, or Right planes.
Ok so i got a little carried away with this one, but the app is awesome!
https://appstore.onshape.com/apps/CAM/EAAEWYIOMQKBENEMYW2N7MF253CT4WYL6SUJGEY=/description