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+ Also purge all unused appearances!
+ Also DUPLICATE appearance (if this is there? I can't find it??), so we can make a few variations, like ply wood with the grain in one direction, and then in the other (because knowing which way it should go automatically is hard right?) .
(It looks like the "projector" is a way to apply a UVW mapping modifier on a per part/per face basis, but still, 2 grain directions versions of the same materials is often faster)
+ Also, can any created/adapted appearance be pushed back to user's library for use in other models? I could not see how to do this either?
(+ Also a plywood edge grain texture in the library would be good)
Its got better since I last looked at it. I'm a long term V-ray and 3D studio user, and when I first tried the render studio, I barely lasted a few hours before I hit frustrating limits. But its definitely getting better now, so thankyou for that.
For the lag, while there is some room for improvement in the future, some of the lag is fundamental to the nature of all of the rendering taking place on our servers. There will always be some lag which is why there is the phantom envelope you refer to so that regardless of the lag (which is dependent on a lot of changing factors) the user gets some useful feedback without any lag to at least roughly position things. While we could easily turn off that display (or possibly provide an option to do so), for users with slower connections it may become more of a problem. We'd love to have no lag at all but that is simply not possible (speed of light), like I say though, there are some ways we are experimenting with to cut the lag further.
It looks like there is something wrong with the ANSI thread annotations now (at least on a #4-40 tapped hole).
It's now reading kind of like I want 440 threads per inch.
Also seeing a similar issue on an M3 tapped hole annotation.
Is this the anticipated result of the update, or does this need to be submitted as a bug ticket?
You should contact support also
But in the ticked one here there is no global tiling control? and in the X one, there is no mirror control?
And there is a ton of interesting more complex looking stuff in the ticked one about mapping indexs? but I can't find how to utilise these?
It looks like materials can be build like a tree of procedures within procedures, which is the way I used to build them before, but with no way to save back to a user library, that's pretty tedious
One thing that is certainly missing is an in depth you tube tutorial on all of these ! The basics render studio walk though is there (if now outdated by this update, as is the basic tutorial in the learning centre. There needs to be more content on custom procedure mapping in appearances, environments, the projector feature and custom lighting. I'm coming to this from a bit of rendering experience, so I'm kind of expecting to find certain tools, but its about where they are hiding. In my experience, the best renders are always about good materials. There are quite a few procedures there, and I'll work my way through them as best I can, but there are many tricks I'm probably missing
Also, the projector does not seem to have a graphical representation or helper of how a material is mapped on to a face or collection of faces/part? this would appear during editing as a cylinder or plane etc, and then when the cylinder or plane was rotated, you could see how it was "projected" on to a surface. Otherwise you are blind as to how the cylinder is orientated in the 3d space, just thinking about it and rotating it in your head .
One trick I used to do was apply a general UV mapping to a complex object, and then pick individual faces and apply a second overriding mapping on to control any mess-ups (where a grain bends for example). This seems to work in onshape when I try it but... for some reason it puts the projector features in alphabetical name order, rather than the sequential order they were applied, so its hard to see what overrides what?
Are there any learning other resources I'm missing?
Thanks, Rob
https://forum.onshape.com/discussion/24125/render-studio-questions/p1?new=1
While this doesn't necessarily cover all the tricks and focuses on the most used paths to getting things done it is a very helpful resource (which I even refer to myself at times, even though we write the software).
While we build this as a product feature you can use https://github.com/onshape-public/onshape-ts-client?tab=readme-ov-file#export-released-drawings-example as a workaround
I don't know where to start with all that
Some small improvements would be:
https://youtu.be/fgIrvUiKQVo
Eduardo Magdalena C2i Change 2 improve ☑ ¿Por qué no organizamos una reunión online?
Partner de PTC - Onshape Averigua a quién conocemos en común
Nice set of new features. I found this one lately, not sure when it was added. Signed von mises stress. Granite fails in tension and not so much in compression.